Pound for Pound: MMA Promotion Simulator

Pound for Pound: MMA Promotion Simulator

Early access since Mar 2026

Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.

96% positive · 143 reviews
Not yet
In early access, still in active development
High confidence
Active Development
Not yet
In early access, still in active development
High confidence
Active Development

Where to buy

Steam $19.99
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Evaluation

Pound for Pound is currently in Early Access, having launched on March 20, 2026. Since then, the developer has maintained a high pace of updates throughout the game's Early Access period. Two major content updates have shipped post-launch: "Major Update #1: Living Promotion" on May 8, 2026, which added fighter agency, 14 weight classes including women's divisions, a new image pack, and a Personnel Department; and "Major Update 2: Rivals" on August 1, 2026, which introduced expanded rivalry systems, rival promotions that actively compete for talent, fight week activities (press conferences, weigh-ins, media relations), gym and coaching systems, and a Hall of Fame and Record Book. Beyond these, the developer has shipped at least five feature patches between August and September 2026, with the most recent on September 11, 2026. No developer statement about a 1.0 release date, completion, or end of development has been made. The game continues to receive substantial new features and systems at a sustained cadence.
Evidence
Feature patch 0.7.5 shipped with redesigned Smart Fill, ranking algorithm improvements, rival AI improvements, and bug fixes — the most recent developer communication.
news post · Sep 11, 2026 source development ongoing
high
Major Update 2: Rivals shipped, adding rival promotions, expanded rivalry systems, fight week activities (press conferences, weigh-ins, media relations), gym/coach systems, Hall of Fame, Record Book, and more.
news post · Aug 1, 2026 source content shipped
high

Media

Details

Publisher
Pound for Pound Games
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.

Build Your Promotion From the Ground Up

You control the business behind the fights.

Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.

Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.

Fighters Are More Than Stats

Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.

Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.

How you handle them shapes your locker room.

Deep Fight Simulation, Styles Make Fights

Every matchup is driven by fighter attributes, tendencies, style, and career development.

Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.

Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Negotiate Like a Promoter

Booking fights is not always as simple as offering a bout.

Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.

You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.

But promises matter. Break them, and fighters remember.

Build Your Story

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.

Your decisions create the history of your promotion.

Who did you build? Who did you betray? Which fights defined your era?

A Competitive World.

You’re not alone.

Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.

Stay ahead or get left behind.

Last evaluated Oct 1, 2026
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