PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator

PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator

Early access since Aug 2026

Deliver Minerals. Earn Tokens. Meet Deadlines. Upgrade your Infrastructure. Grow the Numbers. Deploy Human Resources. Manipulate the Token Market. Automate the Network with Delivery Drones. Enjoy the Grind. Enjoy the Future. Enjoy the PROFITS.

98% positive · 232 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $6.99
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Evaluation

PROFITS 2167 launched into Early Access on August 17, 2026, with the developer (Vitalii) explaining at launch that while the core game was essentially complete, Early Access was chosen specifically to ship additional features and to build a roguelite endless gameplay mode together with the community. The scope is described as deliberately limited — the team has other projects and isn't planning a massive expansion — but the planned additions are clearly stated and actively in progress. Since launch, the team has been busy: 10 patches shipped in the first 30 days, enemy variants added, a localization system built, the game achieved Steam Deck Verified status, and the official soundtrack is pending store release. A detailed roadmap update posted on September 17, 2026 lays out specific plans for October (Steam Achievements, leaderboards, Ukrainian/German/French localizations, new late-game upgrades, Photo Mode) and November (more languages, expanded visual and accessibility settings, controller support, and an Endless Mode alpha test). Controller support is noted as more technically complex than originally anticipated — requiring a full input system rewrite — but the developer remains committed to delivering it. The game is actively maintained, well-received (98% positive from 216 reviews), and the developer is communicating regularly and transparently with players.
Evidence
30-day roadmap update outlines specific planned content for October (Achievements, Leaderboards, localizations, new upgrades, Photo Mode) and November (more languages, accessibility settings, controller support, Endless Mode alpha), confirming active ongoing development.
news post · Sep 17, 2026 source content planned
high
Launch post explains the game chose Early Access to release additional features over the next few months and build a roguelite endless gameplay mode with the community, with a 'small, balanced scope to achieve.'
news post · Aug 17, 2026 source content planned
high

Content

2 of 2 released · no outstanding content

Media

Details

Publisher
Marevo Collective
Achievements
87
Platform
Windows
Controller
—
Steam Deck
Verified
Players
Single-player

About this game

tldr

Planetary Resource Optimization & Freight Infrastructure Technician Simulator 2167 is a short, high-pressure arcade train-driving game with tower defense and incremental elements. This game will throw you into an increasingly demanding gameplay loop of manual train driving, resource management and constant decision-making, all set to a relentless techno soundtrack. It's pretty short (around 6 hours to beat) but satisfying. It's inspired by the modern tech job market, shady startups, and the way people talk on LinkedIn. 

Key career opportunities

  • DRIVE. Pull levers, grab throttles, and hit buttons inside the cab. Build speed through asteroid tunnels. Manage the engine. Don’t let it overheat. You’re on a deadline.

  • DELIVER. Travel between stations. Load raw minerals, bring them back for processing. Beat the clock. Meet your quota. Deliver more, process more, watch the Numbers grow.

  • DEFEND. Stations are under attack. Mining attracts swarms of giant alien insects. Go on ammunition runs, repair the damage, keep the operation running.

  • DEVELOP. Upgrade your train to improve speed, braking, capacity, collision resistance, and more. Invest your profits to make every shift more profitable.

  • DELEGATE. Rise from Junior to Senior Planetary Resource Optimization & Freight Infrastructure Technician. Deploy security, repair drones, and automation units. Make Human Resources work for you.

  • ENJOY THE FUTURE. Maximize profits. Minimize downtime. The line must go up. Welcome to your new career.

What's the game about?

In the year 2167, there's not a lot of jobs left on Earth and elsewhere - most services are now provided by Labor Liquidation Machines. But in the darkest depths of outer space asteroids and moons, where the wi-fi signal is shit, and most of the resources required for LLMs and other electronics are mined, human labor thrives. After decades of automated job search during your hibernation, you are now introduced to the role of a Planetary Resource Optimization & Freight Infrastructure Technician. Congrats!

4D Gameplay: Deliver, Defend, Develop and Delegate

Imagine Overcooked, Factorio and a train simulator all arguing over who gets to stress you out the most.

You drive a train through a network of underground mining tunnels, manually hauling unprocessed minerals between stations and hubs while trying to keep an increasingly unstable logistics network alive. You deliver resources, defend your mining infrastructure, and chase ever-growing quotas under the relentless pressure of impossible deadlines and hostile fauna.

You load, deliver, and unload. Pull levers. Keep the train systems from overheating. Try not to miss a junction. Upgrade your train and infrastructure. Protect your stations from the local alien wildlife and keep deliveries flowing... until everything inevitably starts falling apart. Then the shift ends, you count your profits and losses, invest in new upgrades, and head back underground for another round.

As you play, you grow from a Junior to a Senior Planetary Resource Optimization & Freight Infrastructure Technician. The job gradually becomes less about manually hauling minerals and more about building a resilient logistics network. You deploy Human Resource Units, ammunition, and drones to defend, repair, and automate your infrastructure.

Most train games are chill and cozy. Most incremental games are casual clickers. PROFITS 2167 is neither.

You're constantly making tiny decisions on the go: which station you drive to next, should you deliver the minerals or make a turn to protect another station, should you spend time repairing it or bring more defenses, invest in the train, automate another route, or forget all about that and just squeeze in one more delivery before the next quota timer expires? You're never completely in control, but you're almost always one good decision away from stabilizing.

And that was my main idea in designing a game like that: focus on providing you choices and options. While many train games are satisfying, they seem a bit boring to me, too relaxed and casual. We made one about desperately trying to make one more delivery while three stations are on fire and your management somehow still expects higher productivity. A game about train delivery that requires constant decision-making and solutions-thinking.

So the game is a little stressful and somehow strangely satisfying from the way it tries to press down on you. That's exactly how I remember arcade machines feeling as a kid. Loud, colorful, overwhelming, and impossible to walk past without wanting to see what all those blinking lights and cool music were about. This game is my attempt to recreate that feeling on a PC. You don't pay for each run anymore, but you still spend every minute pulling levers, juggling systems, and trying to get better.

official lore dump

Following the Collapse of States and the Rise of Sovereign Corporations after World War IV, monetary systems lost their meaning. The global economy fractured into a volatile market of corporate-issued tokens, with their value defined, inflated, and erased at the Executives’ will.

From that moment on, there were no citizens left on Earth - the Corporative Sovereignty has divided humanity into Assets, Stakeholders, and Executives.

By the year 2100, without regulatory control and driven by the Pure Profit Prophecy, LLM systems (Labor Liquidation Machines) had taken over most human jobs. The growing population was repurposed: billions were placed into managed stasis, sustained, and integrated into distributed computation networks as Human Resources.

After decades of automated job search, conducted while you slept in a corporate ark-datacenter silently drifting through the void of space, you are awakened by a system notification. You were granted the honour of a Job Offer for a Planetary Resource Optimization & Freight Infrastructure Technician position as a part of the Profiterra Sovereign Group.

This is your last train ticket to becoming a Stakeholder instead of an Asset. You cannot refuse this opportunity.

Last evaluated Sep 17, 2026
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