Project P.I.T.T.

Project P.I.T.T.

Released Aug 2026

Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.

78% positive · 1,139 reviews
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched

Where to buy

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Evaluation

Project P.I.T.T. launched on August 19, 2026. Since then, developer Froke has been highly active, shipping four feature patches (versions 1.0.5 through 1.0.8) and a targeted bug fix within the first two weeks of release. These updates address player feedback, fix crashes, and add small quality-of-life improvements — showing strong post-launch engagement from the developer. In the most recent update post on September 4, 2026, Froke noted that after the current round of fixes, they hope to "focus a bit more on the content I want to add." This suggests the developer has content ideas in mind but stops short of announcing any specific DLC, expansions, or a formal roadmap. No future content has been formally committed to or listed on the store. The only DLC entry is a playtest listing, which has no bearing on future content. Because the game only launched 16 days ago, there isn't enough post-launch history to determine whether meaningful content additions are planned or whether the game will be treated as a finished product going forward.
Evidence
Project P.I.T.T. officially launched on Steam on August 19, 2026.
news post · Aug 19, 2026 source content shipped
high
Update 1.0.8 shipped with bug fixes and gameplay improvements. Developer mentions wanting to 'focus a bit more on the content I want to add' after this patch, hinting at future additions without committing to specific plans.
news post · Sep 4, 2026 source ambiguous
medium

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Pretty Soon
Achievements
23
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.

Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?

FEATURES

  • Build absurd physics-based production lines and feed products to the Maw

  • Start with rubber ducks, then unlock stranger products, tools, and automation systems

  • Use magnets, fans, panels, pistons, launchers, and more to optimize production

  • Chain combos and improve throughput for higher payouts

  • Watch the Maw grow larger as production escalates

  • Explore a brutalist PSX-style corporate facility

Last evaluated Sep 4, 2026
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