Project Songbird

Project Songbird

Released Mar 2026

Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. These woods were never empty...

88% positive · 262 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $14.99
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Evaluation

Project Songbird launched on March 26, 2026 across Steam, PS5, and Xbox Series X|S. The game is described as a "short horror experience" — a self-contained cinematic narrative with a clear beginning and end. Since launch, the developer has been active with patches addressing gameplay, balance, accessibility, and localization. The only DLC — the official soundtrack and Dakota's Demos — was released on April 15, 2026, completing the store's DLC list. A PS5 physical edition was announced on June 1, 2026, but this is a physical distribution deal rather than new game content. In a June 1, 2026 update, developer Conner Rush explained that post-launch patches would be "slowing fairly substantially" going forward, noting that indie game development is not his full-time career and that he was happy with the game's current state. This is the clearest signal yet about the trajectory of the project — the developer isn't announcing any new content, and he's explicitly signaling that active development work is winding down. No expansions, new chapters, or additional DLC have been announced at any point. The game has now been out for nearly six months. The developer's last communication was on June 1, 2026, and his own words indicate the game is in a settled, complete state. With all listed DLC shipped, no future content announced, and the developer explicitly describing a slowdown in updates, this game reads as a finished product.
Evidence
Developer states updates will be 'slowing fairly substantially' and that he is 'very happy' with the game's current state, citing a new job and life changes. No future content announced.
news post · Jun 1, 2026 source development ending
high
The only listed DLC — the official soundtrack and Dakota's Demos — was released on April 15, 2026. No unreleased DLC remains.
dlc listing · Apr 15, 2026 source content shipped
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
FYRE Games
Achievements
12
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

SUMMARY

Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.

  • A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.

  • Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.

  • Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey

  • A stellar voice cast, starring Valerie Rose Lohman (What Remains of Edith Finch, Wolfenstein: Youngblood), Jonah Scott (Dying Light 2: Stay Human, Date Everything), and Aleks Le (Persona 3: Reload, Marvel Rivals, Ghost of Yotei)

  • A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes

MESSAGE FROM THE DEVELOPER

Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!

Feel free to reach out with any questions, comments, or concerns.  Just keep in mind that I'm a solo developer and will respond to the best of my ability :)

NOTICE

This game is still actively in development. Information on this page is subject to change as the game's development progresses further.

Last evaluated Sep 24, 2026
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