Rage Quit

Rage Quit

Released Sep 2025

Rage Quit is a first-person melee game where the player uses only the sledgehammer for combat, traversal, and defense against hordes of office-bots. Use a fluid variety of light, heavy, dash-based, and reflective attacks to smash your way through your foes and enact revenge!

95% positive · 247 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

Rage Quit is a free-to-play first-person action game developed by a Vancouver Film School student team. The store description explicitly states it is "a student team project designed to deliver a ~10 minute experience" — meaning it launched as a deliberately scoped, self-contained product. There is no post-launch update history, no DLC, no roadmap, and no developer communications indicating plans for additional content. The game is complete as shipped on September 15, 2025.
Evidence
Store description explicitly states this is a student team project designed to deliver a ~10 minute experience, indicating it launched as a fully intentional, scoped, and complete product.
description · Sep 15, 2025 source development ending
high

Media

Details

Publisher
Vancouver Film School
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

**A student team project designed to deliver a ~10 minute experience.

Rage Quit is a first-person action game set in a liminal office tower trapped in the 90s. You’re the last human left, surrounded by robotic coworkers mimicking office life, gossiping, typing on outdated keyboards, all with eerie, too-perfect precision. Your world is this office, and it's begging to be destroyed, so grab your sledgehammer and let the chaos begin.

The player uses only the sledgehammer for combat, traversal, and defense, creating a unified gameplay identity. Its versatility allows light, heavy, dash-based, and reflective attacks that shape the moment-to-moment action.

There is no pause. Move, hit, dodge, keep the momentum flowing. Players must make fast, smart decisions under pressure. Combat constantly demands awareness, utilizing props creatively, flanking wisely, and timing your reflections precisely. Aggression is rewarded, but only when paired with tactical thinking.

Everything you hit reacts, and everything you break makes you stronger. Props, walls, and enemies are all part of the toolkit. Use the office around you to create chaos: throw chairs, slide printers, or smash walls to gain the upper hand over the enemies.

Last evaluated Jun 16, 2026
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