ROLY

ROLY

Released Oct 2026

ROLY is a 2.5D physics platformer where you are a tire. You don't walk — you roll, and momentum is your best friend and your worst enemy. Climb walls, chain wall jumps and dodge exploding enemies across 100 handcrafted levels.

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Released · Awaiting evaluation

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Steam $4.49 $4.99 −10%
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Media

Details

Publisher
Frederico Dos Santos Lima
Achievements
—
Platform
Windows, Linux
Controller
partial support
Steam Deck
Not rated
Players
Single-player

About this game

You are a tire.

Most platformers give you legs. ROLY gives you a round, heavy body that obeys physics before it obeys you. You gain speed downhill, lose it uphill, and keep rolling after you let go of the button.

The whole game is about negotiating with that.

Learn the roll

Weighted jump — hold to reach the top of the arc, release to cut it short.

Super jump — a power bar fills as you roll. Full, it sends you far higher than you should go.

Wall climbing — press into a tall wall and climb it in hops. In a narrow shaft, alternate sides to rise faster.

Gliding — a reserve of air softens your fall. It doesn't refill mid-air, so spending it early is spending it badly.

Black dust — a short-range attack that undoes the creature next to you.

Meet the Zug

Touch one and it stops, inflates like a birthday balloon, turns red and blinks three times. When it deflates, it drops what it was holding. Calling that a bomb is us being polite.

The thing bounces along the floor, glows faster and faster, then bursts in a Bomberman-style cross — the fire stops at walls, it doesn't pass through. And the blast grows with every level: the one in level 100 has three times the reach of the one in level 1.

The Zug isn't alone. Slimes that split when killed, flyers that own the empty air between platforms, four-legged chargers, and skeletons that lie on the floor like scenery until you walk past.

1,872 tires

The stars you collect buy rubber and shapes: 52 textures and 36 shapes, any combination. None of it changes the physics. It's pure vanity — the only thing at stake is how you look when you miss the jump.

The details

100 levels, from open sea crossings to caves where a mistake costs a life

Keyboard, gamepad with rumble, or touch — with full key and button remapping

30 languages

Three difficulty levels, resizable touch buttons, vibration and vignette can be turned off

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