RPGScenery

RPGScenery

Released Jan 2022

In the RPGScenery application, you can move around stunning live scenes explicitly created for TTRPG, change their weather in real-time, and switch to battlemap mode with one click.

53% positive · 26 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $6.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Content

46 of 46 released · no outstanding content
Released
Jul 2022

Media

Details

Developer
Publisher
RPGScenery
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

RPGScenery is a tool for pen and paper RPG game masters to help them visualize their stories and make the combat scenes more manageable.

In RPGScenery you are able to browse the released scenes, select the ones that fit the most of your campaigns and create playlists from them. You can support your stories by showing the players the locations where their adventures take place from various views or switch into map mode easily to simulate battles with the help of the customizable grid system.



Each scene is built in Unreal Engine 4 with stunning visuals and all of them are customizable which means that you can change the time and the weather by adjusting parameters like the amount of rain, snow, wind, fog, clouds, and time of the day in real-time.



RPGScenery not only provides participants with top-view battlemaps but is also a great tool for showing the scenes in 3D. With the pre-set cameras of each scene, GMs can view and show their players the surrounding from several angles. All the parameters set in the application are animated, including the weather, sunlight, and moonlight effects. Now the players can actually see the dark bushes swaying in wind, in the light of their campfire, or the scattered shine of the sun dancing on the surface of the flowing river they are planning to cross at the ford.



And when push comes to shove, the battle maps of the same scene tell them exactly how far they can move in a round, which enemy they can’t shoot at behind the rock, and tell the GM what their moves are going to be simply by pointing.



For more info please read our FAQ:
No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content