SOLAS 128
Released Jan 2021
Explore SOLAS 128, a game of interconnected puzzles where you redirect and reconfigure rhythmic pulses of light to breathe life back into an ancient machine. BAFTA Scotland Game Winner.
93% positive · 217 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $14.99
Can't confirm — worth a look
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Evaluation
SOLAS 128 launched on January 25, 2021 as a complete puzzle game with over 170 interconnected puzzles. The developer shipped one post-launch update — a significant accessibility improvement on May 20, 2021 — and a Unity security patch on October 12, 2025 (which explicitly touched only engine DLLs, not game content). No DLC has ever been listed, and no future content for SOLAS 128 has been announced at any point.
Since mid-2021, the developer's communications have almost entirely focused on their next game, CRT7, which is still in development. The developer announced a CRT7 demo date in July 2023, shared demo updates in 2024 and 2026, and has been using SOLAS 128's store page largely to promote that upcoming title. The most recent SOLAS 128 post (May 28, 2026) describes it as a sale opportunity for "over 170 puzzles," with no mention of any planned additions.
The pattern is consistent with a finished, self-contained puzzle game that has been complete since its post-launch accessibility update in May 2021. The developer has moved on to their next project and SOLAS 128 receives only incidental maintenance.
Evidence
Accessibility update shipped with new visual and input options — the last substantive content change to the game itself.
Game launched on January 25, 2021 as a complete product.
Media
Details
Developer
Publisher
Armor Games Studios
Achievements
19
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you'll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.

- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate - changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.

Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game's synth-fuelled soundtrack.

Last evaluated Jun 25, 2026
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