SORE

SORE

Released Oct 2017

Mystical puzzle quest game in a gloomy minimalism style will tell you a story of a person who's got himself into a camera, and from which there is no way out it seems. Experimental gameplay diluted with a pinch of a philosophy, that's what SORE is.

66% positive · 352 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

SORE is a free-to-play indie puzzle game released on October 5, 2017. After launch, the developer shipped two bug-fix patches in October and December 2017 to address stability issues on Windows 7. The last developer communication specifically about SORE was a bug fix on December 13, 2017. In November 2019, the developer posted to announce their next game, Zulin Time — confirming the studio is still active but has moved on from SORE. There are no DLC listings, no roadmap, no announced future content, and no sustained post-launch content updates of any kind. The game appears to have launched as a self-contained, finished experience and received only maintenance patches before the developer shifted focus to a new project.
Evidence
Developer announced and released a new game (Zulin Time), signaling they have moved on from SORE to a new project.
news post · Nov 24, 2019 source development ending
high
Version 1.1.4 bug fix patch — the last update to SORE, fixing Windows 7 stability and a collision issue.
news post · Dec 13, 2017 source development ending
medium

Media

Details

Publisher
Bazitov Mikhail
Achievements
8
Platform
Windows
Controller
full support
Steam Deck
Unsupported
Players
Single-player

About this game


"Sometimes I remember things that didn’t happen, does it happen to you?"

Mystical puzzle quest game in a gloomy minimalism style will tell you a story of a person who's got himself into a camera, and from which there is no way out it seems. Experimental gameplay diluted with a pinch of a philosophy, that's what SORE is.

The game gives the following opportunities:

  • To think over objectivity of player's actions aiming at achieving the desired.
  • To live through the pain of accepting the inevitable reality which finally will grant freedom.
  • To understand an importance of inner human freedom in common life.
  • To try a chaotic cocktail of an experimental gameplay, a quest and a gloomy atmosphere which provides a fake chance.
  • To feel the "five steps of acceptance" by yourself.
  • To fail with seeking out the ending you want but find it's brother which has to be accepted.
  • To find a symbolism there where it is not.
  • Not to find a symbolism there where it is.
  • To dive into melancholy.
  • To imagine your plotting in which you will believe.
  • To recall that what was forgotten.
Last evaluated Jun 27, 2026
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