Soul Touch

Soul Touch

Released Dec 2025

This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.

97% positive · 1,156 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $9.99
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Evaluation

Soul Touch launched on December 4, 2025 as a complete narrative experience featuring five chapters, over ten hours of story, twelve different endings, and three character routes. The developer shipped several patches in the days following launch to address balance and bug issues, and a notable update on April 24, 2026 added quality-of-life improvements including a skip option for a specific cutscene, optimized asset bundling, and downloadable collectibles. This update is best understood as post-launch polish rather than a signal of ongoing new story content. The game's store description presents it as a self-contained love story with a defined structure — no season passes, roadmaps, or announcements of future DLC or expansions have been made. With no unreleased content listed on the store and no developer communications indicating planned additions, the game appears to have launched as a finished product. The April 2026 update confirms the developer remains engaged with maintenance, but nothing points to substantial new content being developed.
Evidence
Soul Touch launched with five chapters, over ten hours of story, twelve endings, and three character routes — presented as a complete narrative package.
news post · Dec 5, 2025 source content shipped
high
Major update shipped on April 24, 2026 adding a skip option for a slot machine cutscene, updated asset bundling, system optimizations, and downloadable collectibles — polish and quality-of-life improvements rather than new story content.
news post · Apr 24, 2026 source content shipped
medium

Media

Details

Developer
Publisher
URAYAHA.TECH
Achievements
53
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Game Introduction

A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.

Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.

I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.

That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.

At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.

Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”

Xu Zhaozhao – Pure, adorable, and radiating sweet energy—

Yet her heart seems to hide a secret tied to you...

Zhong Ran – Graceful, wise, and impeccably poised—

Yu Zhi – Independent, decisive, and fiercely alluring—

Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.

Why This Game Was Made

The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:

Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.

So perhaps the real question is:
What makes our game different?

From day one until the final build, we held one principle: create a romance experience that feels authentic.

In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.

What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.

During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.

Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.

We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.

I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”

Let’s press on, together.

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Content Notice

Developer’s Description:

The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.

Last evaluated Jun 16, 2026
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