Space Pirates And Zombies 2

Space Pirates And Zombies 2

Released Nov 2017

Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

78% positive · 2,837 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $9.99 $19.99 −50%
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Evaluation

Space Pirates And Zombies 2 launched out of Early Access on November 7, 2017, after approximately 62 months of total development including an 18-month Early Access period. At launch, the developers (MinMax Games) expressed intent to continue supporting the game with a Chinese translation, modding/localization tools, and sandbox tuning file sharing via Steam Workshop — but framed these as near-term polish items rather than major content commitments. No further major content releases for SPAZ 2 appear in the developer's post-launch news history. The studio's attention shifted to new projects: GolfTopia (announced October 2019), Clanfolk (announced August 2021), and No Creeps Were Harmed TD (announced March 2023). The developer has not posted any SPAZ 2-specific updates, patches, or announcements since the 1.0 launch window. The 50 news posts scanned include only a single major content entry, which predates the 1.0 release, and no post-launch major content drops are recorded. There are no unreleased DLC listings, no announced future content, and no roadmap for additional updates. The game shipped as a complete, finished product at 1.0, and the developer has since moved on to other titles. SPAZ 2 is a complete game with no outstanding content commitments.
Evidence
Developer announced GolfTopia, a new game, stating both team members had moved on to separate solo projects after SPAZ 2, describing themselves as 'burnt out on space operas' after 8+ years on SPAZ 1 and 2 combined.
news post · Oct 15, 2019 source development ending
high
Developer announced v1.0 release, marking the end of Early Access after 62 months of total development. Post-launch plans mentioned were minor: a Chinese translation, localization tools, and sandbox file sharing on Workshop — no major content additions promised.
news post · Nov 7, 2017 source development ending
high

Media

Details

Publisher
MinMax Games Ltd.
Achievements
42
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game


In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.


Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.

As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.


Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.


When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.

Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.


Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

Key Features:
  • Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
  • A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
  • Build your own faction from nothing.
  • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
  • Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
  • A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
  • Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
  • Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Last evaluated Jun 28, 2026
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