Spikit

Spikit

Released Aug 2016

Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen.

80% positive · 438 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $1.99
Can't confirm — worth a look
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Evaluation

Spikit launched on August 9, 2016 as a self-contained bullet hell arcade game made by a single developer. The store description presents a complete, fully-described gameplay loop — dodge spikes, earn boxes, unlock skins and themes — with no mention of planned updates, future content, or ongoing development. The two developer news posts on record are Kickstarter/Greenlight announcements from 2017 with no development updates, feature announcements, or roadmap information. There is no DLC, no season pass, no post-launch update history, and no developer communication suggesting further content was ever planned. The game appears to have launched as a finished product and has remained unchanged since.
Evidence
Store description presents a complete, self-contained game with fully described mechanics (spike dodging, box currency, skins and themes) and no mention of future updates or planned content.
description · Aug 9, 2016 source development ending
high
Only two developer news posts exist, both Kickstarter/Greenlight announcements from 2017 with no development updates, feature details, or content plans.
news post · Jan 1, 2017 ambiguous
low

Media

Details

Publisher
Back To Basics Gaming
Achievements
6
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen. Not only will the player have to evade the spikes currently on the screen, but they will also need to keep an eye out on the next wave of spikes and position themselves accordingly.

The longer the player manages to stay alive, the higher their end-score will be, with difficulty gradually increasing as time passes. As the game progresses, there will also be the chance of a box appearing. Boxes are the 'currency' of the game - collecting enough of them allows the purchase of new skins and themes, both mostly aesthetical features.
Last evaluated Jun 27, 2026
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