Still Rain: The Arrival

Still Rain: The Arrival

Released Aug 2026

Ethan returns to his cousin's old family house, deep in the forest, a place he hasn't set foot in for five years, ever since the family who lived there vanished without a trace.

50% positive · 8 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $1.49 $2.99 −50%
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Media

Details

Publisher
Stefan Popescu Studio
Achievements
3
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Still Rain is a first-person psychological horror game focused on atmosphere, exploration, and immersive storytelling.

You play as Ethan, a young man returning to his cousin's old family house deep in the forest, a house he hasn't visited in five years, not since his cousin's entire family disappeared there without explanation. After his car gets stuck in the mud, he's forced to continue on foot and spend the night in a place he never thought he'd return to.

As the storm grows stronger, the house begins to feel different. Strange sounds, unsettling events, and familiar places that no longer seem quite right slowly turn an ordinary night into something far more disturbing.

Explore the house, uncover its secrets, and discover what really happened five years ago, and what's happening now.

Gameplay

Still Rain is a first-person narrative walking simulator focused on exploration, environmental storytelling, and immersive interactions. Search the house, complete everyday tasks, solve environmental puzzles, and experience a story where not everything is as it seems.

Key Features

  • Atmospheric first-person psychological horror.

  • Explore an old family house and the surrounding forest, marked by a five-year-old disappearance.

  • Environmental storytelling through notes, objects, and observations.

  • Interactive everyday activities that gradually become unsettling.

  • Realistic visuals and immersive sound design.

  • Story-driven experience with scripted events and psychological tension.

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