Stonehearth

Stonehearth

Released Jul 2018

Pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. Establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.

75% positive · 13K reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $19.99
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Evaluation

Stonehearth launched out of Early Access on July 25, 2018. The development team at Radiant Entertainment was transparent about their plans well in advance: a July 6, 2018 post explicitly announced that the majority of the team would move on after the 1.0 launch, with a small group of three developers staying on only through December 2018 to deliver bug fixes, performance improvements, Mac support, and a promised 1.1 patch. The developers clearly stated that formal support would cease after January 2019. That 1.1 release arrived on December 12, 2018, and was explicitly framed as "one last official update" and "our last major release." A hotfix followed on December 20, 2018 with a handful of remaining bug fixes. The December 12 post signed off with a heartfelt farewell from the full team, confirming that the developers considered their work on Stonehearth complete. Also on December 24, 2018, the team announced ACE (Authorized Community Expansion) — a community-led mod project that continues to add content to the game. However, ACE is a third-party community mod, not official developer content, and does not change the fact that Radiant Entertainment concluded its own development of Stonehearth in December 2018 as planned. The sole DLC, the Stonehearth Creative Bundle, released on December 19, 2018, is fully released. There are no unreleased DLC entries and no outstanding developer commitments. The game has been complete and finished as a commercial product since December 2018.
Evidence
Stonehearth 1.1 released, explicitly described as 'one last official update' and 'our last major release.' Post includes a farewell message from the full team, confirming the conclusion of development.
news post · Dec 12, 2018 source development ending
high
Developer explicitly announced that Stonehearth would exit Early Access with a 1.0 release at the end of July 2018, that most of the team would move on afterward, and that a small team of three would remain only through December 2018 to deliver bug fixes and a 1.1 patch. Formal support described as ending after January 2019.
news post · Jul 6, 2018 source development ending
high

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
(none)
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP · Local/Split Screen

About this game

In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City


The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers


All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Player Driven Legacy Through Modding


We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
Last evaluated Jun 28, 2026
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