Teamfight Manager 2

Teamfight Manager 2

Early access since May 2026

Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!

61% positive · 2,357 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $19.99
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Evaluation

Teamfight Manager 2 entered Early Access on May 25, 2026 and is under very active development. Before launch, the developer (Team Samoyed) published Devlog #30 on May 20, 2026 outlining extensive post-launch plans: growing the champion roster from ~60 to 100 total, adding map variety, introducing multiple new game modes, and building out a Locker Room Feedback system and deeper management features. Since launch, the studio has followed through at a high pace. On June 11, 2026, they published a formal update schedule — minor patches every 1-2 weeks and major updates in 0.1.0 increments every 1-2 months. The 0.5.0 beta cycle ran through June and July, culminating in the full 0.5.0 release on July 8, 2026, which added four new champions (Sand Mage, Alchemist, Crossbowman, Nightmare), the Deathmatch game mode, a new Champion Mastery system, and significant match engine improvements. The very next day, July 9, 2026, the developer published a roadmap for patch 0.6.0, announcing plans for continued match engine improvements, a new Locker Room Feedback system, four more champion additions, and additional management content — confirming that substantial development work remains ahead. Minor feature patches have continued weekly through August 2026, with the most recent patch (0.5.5) released on August 12, 2026, bringing further AI improvements, balance changes, UI enhancements, and expanded modding APIs. Developer communication has been consistent and frequent throughout, with no signs of slowdown.
Evidence
Developer publishes goals for the next major patch (0.6.0): further match engine improvements, a new Locker Room Feedback system, four more champion additions, and additional management content.
news post · Jul 9, 2026 source content planned
high
Major patch 0.5.0 released, adding four new champions (Sand Mage, Alchemist, Crossbowman, Nightmare), the Deathmatch game mode, a Champion Mastery system, and significant match engine improvements.
news post · Jul 8, 2026 source content shipped
high

Media

Details

Developer
Publisher
Team Samoyed
Achievements
40
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Playable
Players
Single-player · Multiplayer · PvP

About this game

Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!

· New Champions

Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.

· Changed Maps and Rules

The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.

· Deathmatch Mode

A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.

· Transfer System

Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.

· Steam Workshop

Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.

In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.

Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.

Last evaluated Aug 19, 2026
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