The Hat Man

The Hat Man

Released Oct 2026

A first-person psychological horror game inspired by The Hat Man urban legend, focusing on sleep paralysis, fear, and the terror of being unable to move.

66% positive · 19 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to get it

Free on Steam

Content

1 of 1 released · no outstanding content
Released
Jun 2026

Media

Details

Publisher
Black Lantern Entertainment
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Survive escalating sleep paralysis encounters using breathing, blinking, and eye contact.
Every mistake brings The Hat Man closer.

The Hat Man

What begins as an ordinary night quickly becomes a waking nightmare as an uninvited presence enters your home.

Trapped in sleep paralysis, you must control your breathing, blinking, and eye contact while The Hat Man slowly advances with every mistake.

Can you survive The Hat Man?

Estimated Playtime: ~1 hour
- Multiple Endings 
- Nightmare Mode (designed to be challenging, but fully beatable)

Gameplay Details 1/2

Explore your home and nearby town as strange disturbances and shadows begin to reveal The Hat Man’s presence.

Gameplay Details 2/2

Trapped in sleep paralysis, you must control your breathing, blinking, and eye contact as The Hat Man steadily advances with every mistake.

A Paralyzed Nightmare Until Your Last Breath..

Experience suffocating sleep paralysis encounters as The Hat Man approaches, with every breath bringing him closer.

An Unwelcomed Presence..

Strange shadows, reflections, and recurring nightmares reveal an uninvited presence in your home.

The nightmare doesn't end when you wake up.

Developer Notes on Generative AI

  • Black Lantern Entertainment proudly confirms the following regarding the use of generative AI in The Hat Man:

  • We hired an illustration studio to hand-draw our in-game artwork.

    NOTE: Please refer to " The Hat Man - Non-AI Illustrations & Evidence " under recent events & announcements for supporting documentation and evidence. 

  • We hired an animator to create our capsule art and cinematic trailer in Blender.

  • No generative AI was used to create the game’s artwork, illustrations, animations, sound effects, textures, environments, 3D assets, UI,  character models, or any other visual or audio content!

  • If anyone has any concerns, suspicions, or questions regarding the creation of our game, please do not hesitate to reach out! We're active across various social media platforms and welcome any and all feedback, criticism, questions, or suggestions!

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