The Lone Blade
Released May 2023
The Lone Blade is a 3D platformer where you are a soul trapped in a sword. In order to redeem yourself, you will have to create your own path: jump, dash, spin, or spike to the ground and walls to go through the deserts and climb canyons, and temples... to the highest mountain.
87% positive · 43 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
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Media
Details
Developer
Publisher
Opia Games
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
The Lone Blade is a 3D platformer where you are a soul trapped in a sword. The game takes place in the ruins of a world that once was yours. In order to redeem yourself, you will have to go through deserts, canyons, and temples... to the highest mountain.
«Punished by the gods, the greedy one was locked up in the blade, his ascent will be his redemption»

The main interest of being a sword is exploring new ways of moving around and overcoming obstacles. Jump, dash, spin or spike to the ground and walls, in other words create your own path.

The game takes place in the ruins of a world that once was yours, immersing the player in an uncanny universe: giants and folks trapped in the sand, humongous gates, staring eyewalls...

The game is meant to be challenging, but not unfair or frustrating. The difficulty is a direct reflection of the game lore: the character need of redemption, and the struggle that it implies.
«Punished by the gods, the greedy one was locked up in the blade, his ascent will be his redemption»
The main interest of being a sword is exploring new ways of moving around and overcoming obstacles. Jump, dash, spin or spike to the ground and walls, in other words create your own path.
The game takes place in the ruins of a world that once was yours, immersing the player in an uncanny universe: giants and folks trapped in the sand, humongous gates, staring eyewalls...
The game is meant to be challenging, but not unfair or frustrating. The difficulty is a direct reflection of the game lore: the character need of redemption, and the struggle that it implies.
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