The White Laboratory

The White Laboratory

Released Mar 2019

The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures. Use them to defend against or conquer other disobedient mechanical blocks on a facility floating in the atmosphere of a remote gas planet.

77% positive · 361 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $9.99
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Evaluation

The White Laboratory launched on March 28, 2019 as a fully released game (not Early Access). The store description presents a complete feature set — campaign/experiment mode, sandbox mode, and survival mode — with no mention of planned additions, upcoming content, or a development roadmap. The developer news posts could not be assessed for content, and there is no DLC listed. Nothing in the available information indicates post-launch content was ever announced or delivered. The game appears to have launched as a finished product with no post-launch content cycle.
Evidence
Store description presents a complete feature set including experiment/campaign mode, sandbox mode, and survival mode, with no mention of planned future content or upcoming additions.
description · Mar 28, 2019 source ambiguous
medium
Game released March 28, 2019, not in Early Access, purchasable with no DLC listed.
store metadata · Mar 28, 2019 source ambiguous
low

Media

Details

Publisher
Laboratory Systems
Achievements
15
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures, operating across a facility in the atmosphere of a remote gas planet.

It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.


Crazy physics-based gameplay

99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...

Strategy focused, multipurpose robotic components for fast in-place live construction

Things are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.

Open and reusable game mechanics

Objects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.

Experiment, sandbox and survival modes

Experiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.
Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.

Clean metallic esthetics, floating high in atmosphere.

The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.
Last evaluated Jun 28, 2026
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