The Works of Mercy
Released Sep 2018
The Works of Mercy is a psychological thriller inspired by the classics of the genre. The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.
39% positive · 234 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $6.99
Can't confirm — worth a look
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Evaluation
The Works of Mercy launched on September 26, 2018 as a deliberately short (approximately 2-hour) psychological thriller. The developer designed it as a complete, self-contained experience from the outset — the store description explicitly states the game is about 2 hours long, and the developer confirmed in a post on September 27, 2018 that there is no save system because the game was intentionally built as a single, immersive playthrough from start to finish. When asked about future updates in that same post, the developer confirmed only small bug fixes were planned — no expansions, no new content, no additional story chapters. There are no DLC listings, no roadmaps, and no announcements of post-launch content of any kind. The game shipped as a finished product and has remained so since launch.
Evidence
Developer Q&A one day after launch confirms only small bug fixes are planned — no content updates, expansions, or additional story content. The game was explicitly designed as a short, complete, single-playthrough experience.
Store description emphasizes the game is approximately 2 hours long and designed as a complete psychological thriller with multiple endings. No mention of post-launch content or ongoing updates.
Media
Details
Developer
Publisher
Peпtacle
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
'The Works of Mercy' is a SHORT (2h) psychological thriller inspired by the classics of the genre. The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.
The game tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?
Answers to the posed questions can be found in multiple endings playing more than once.
The game will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.
WARNING! The game is about 2 hours long.
The game tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?
Answers to the posed questions can be found in multiple endings playing more than once.
The game will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.
WARNING! The game is about 2 hours long.
Last evaluated Jun 27, 2026
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