Thousand Floors

Thousand Floors

Released Jun 2026

Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.

41% positive · 263 reviews
Not yet
Released, but still in active development
Medium confidence
Active Development
Not yet
Released, but still in active development
Medium confidence
Active Development

Where to buy

Steam $9.99
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Evaluation

Thousand Floors launched on Steam on June 18, 2026. Since then, the developer has maintained a consistent and active update cadence. Within the first few days of launch, the game received numerous feature patches adding systems like an active skill bar, Auto Settings, leaderboards, and daily boards. By June 20, 2026, version 1.1.0 had shipped with a fully redesigned Relics panel and expanded auto-battle controls. On July 19, 2026, version 1.2.0 introduced a Theme Store system allowing players to browse and switch visual themes. Alongside these free updates, the developer also released "Peach Blossom Reverie," a paid cosmetic theme DLC available through the Theme Store. On August 20, 2026, the developer published a summary post recapping all major additions since the 1.0 launch, confirming continued engagement with the game's development. The most recent patch (v1.2.3) was on August 17, 2026. The game features a Steam Inventory system with cosmetic appearances and chest keys, an ongoing leaderboard, and a structure (endless floors, rebirth loops) that is designed for long-term play. The developer has not announced any specific upcoming content or a future roadmap, but they are clearly active and have been shipping meaningful updates roughly every few weeks since launch.
Evidence
Developer published a summary of all major additions since the 1.0 launch, covering Theme Store, Peach Blossom Reverie DLC, Relics panel, Auto Battle system, leaderboards, and performance improvements — confirming ongoing active development.
news post · Aug 20, 2026 source development ongoing
high
Version 1.2.0 shipped, adding a Theme Store system with scene-browsing and auto-rotation on rebirth, plus notes that more themes can be checked from the shop when available.
news post · Jul 19, 2026 source content shipped
high

Media

Details

Developer
Publisher
琥珀塔
Achievements
17
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.

Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.

Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.

Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.

Community

Join our Discord:

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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.

Welcome to Thousands Floors—

an incremental idle game built around a sky-piercing pagoda.

Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.

Tap the Tower, Fight Together

Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.

Mystic Arts & Strategy

Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?

Roster of Allies, Ten Paths

Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.

Relic Codex, Chest Rewards

Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.

Rebirth & the Wish-Lamp

When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.

Why wishlist?

* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy

* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles

* Mystic arts, relics, and allies—three deep progression lines

* Rebirth + Wish-Lamp Talisman reshapes every next climb

* Offline gold on return—idle income that matters

* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"

Last evaluated Sep 4, 2026
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