Vectromirror 0™
Released Jul 2020
Become the Test Subject and attempt to complete a challenging experiment to awaken emotional responses in your Artificial Intelligence. Jump, wall-run, and parkour your way through the free-to-play prequel to the upcoming game.
86% positive · 452 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to get it
Free on Steam
Evaluation
Vectromirror 0 is a free-to-play prequel that launched on July 2, 2020 and served as a lead-in to the developer's premium sequel, Vectromirror. The game received several patches and feature updates throughout 2020 and into 2022, mostly focused on polish and stability.
As of January 13, 2022, the developer acknowledged in their patch notes that their primary focus had shifted to the sequel, while hinting that more content for Vectromirror 0 was still in their plans. However, that statement was superseded by subsequent events: on May 27, 2023, the developer announced that the sequel, Vectromirror, had exited Early Access and was fully released. No further updates, content plans, or developer communications for Vectromirror 0 have appeared since that May 2023 post — the sequel's full launch appears to mark the natural endpoint of the prequel's lifecycle.
The store description itself promotes the sequel as the "next chapter" and encourages players of the free prequel to move on to it. The last developer communication for Vectromirror 0 was on May 27, 2023, coinciding with the sequel's release. With the sequel now fully shipped, the earlier hints about "more plans" for Vectromirror 0 were never followed through on, and no specific content was ever announced or listed. The game appears to have concluded its active lifecycle as a complete, standalone free-to-play experience, with the sequel serving as the intended continuation of the series.
Evidence
Developer announced the sequel Vectromirror has exited Early Access and is fully released. This is the last official communication from the developer regarding Vectromirror 0.
Developer noted their focus was on the sequel and hinted at more plans for Vectromirror 0, but provided no specifics. This was the last patch for Vectromirror 0 itself.
Media
Details
Developer
Publisher
Burnout Game Ventures
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
The store page for Vectromirror™ is live!
If you enjoy our free game, Vectromirror 0™, you're going to love the next chapter, Vectromirror. New levels, new features, Virtual Reality support, and more!
Head to our new store page and add the game to your Steam Wishlist to get it when it releases October 13th!
Click here to go to our new store page!

Our research team is developing two separate platforming simulation programs, dubbed Vectromirror, in which to test our hypothesis. This first program has been designated "Vectromirror 0" as the starting point to test the functionality of the Subject inside the simulation.
We will be monitoring the Extrapolator A.I.'s ability to comprehend as the Subject traverses a set course of static and movable obstacles utilizing several skills resembling parkour, such as wall-running. This will require the Test Subject to demonstrate significant levels of athleticism utilizing jumps and other physical techniques while also testing its advanced cognitive functioning. It will be required to adjust its approach to our designed puzzles and physics-based challenges.
We have provided the Subject with the ability to manipulate its environment to provide a more favorable outcome in these iterations by defying normal physics to push and pull objects. While we are not anticipating the Subject to develop emotional responses within Vectromirror 0, it is worth noting that we have designed each course in a way that would evoke a specific emotion as if a human were running the course. We will be monitoring every action for indications of success in this design choice.


To recap our current progress on the Extrapolator A.I. and it's developments, the Test Subject currently has developed it's core functionality in the following areas:

Team, having collected the data from Vectromirror 0, some of which you have been privy to, I am now in the process of upgrading to the new iteration, simply called Vectromirror. This will take the form of a more…let us say…extreme methodology. Some might call me to task for this, but as you have, yourself, seen firsthand, the previous attempt to awaken the Extrapolator A.I. emotionally has shown promise in Vectromirror 0, which beckons further experimentation.
Fortunately, the knowledge gained has led me to understand that to force/awaken the Extrapolator A.I. through the use of a secondary Subject all that is truly required is, shall we say, a more…visceral…set of experiences. That is to say…the Subject will be put through a more dangerous course of obstacles to overcome and feel compromised to a significantly greater degree.
Again, you may question the morality of my decision. But it is true, after all, that sometimes the ends do in fact justify the means. When the cause is important enough. And in this case, it is. As more, merciful options have clearly failed to simulate, putting the Subject through, what some might view as a... series of atrocities, is now the preferable option.
If you enjoy our free game, Vectromirror 0™, you're going to love the next chapter, Vectromirror. New levels, new features, Virtual Reality support, and more!
Head to our new store page and add the game to your Steam Wishlist to get it when it releases October 13th!
Click here to go to our new store page!

Experiment Report #279
Our primary objective continues to be to establish an emotional response from an artificially intelligent life form. The goal is to trigger a set of “anthropomorphic” behavioral patterns by extrapolating data through a shared experience with the Test Subject. In lieu of prior failures, we will force-engage the Subject to traverse through a series of virtual perils in hopes of optimizing its potential to process emotional stimuli at the homosapien level.Our research team is developing two separate platforming simulation programs, dubbed Vectromirror, in which to test our hypothesis. This first program has been designated "Vectromirror 0" as the starting point to test the functionality of the Subject inside the simulation.
We will be monitoring the Extrapolator A.I.'s ability to comprehend as the Subject traverses a set course of static and movable obstacles utilizing several skills resembling parkour, such as wall-running. This will require the Test Subject to demonstrate significant levels of athleticism utilizing jumps and other physical techniques while also testing its advanced cognitive functioning. It will be required to adjust its approach to our designed puzzles and physics-based challenges.
We have provided the Subject with the ability to manipulate its environment to provide a more favorable outcome in these iterations by defying normal physics to push and pull objects. While we are not anticipating the Subject to develop emotional responses within Vectromirror 0, it is worth noting that we have designed each course in a way that would evoke a specific emotion as if a human were running the course. We will be monitoring every action for indications of success in this design choice.


To recap our current progress on the Extrapolator A.I. and it's developments, the Test Subject currently has developed it's core functionality in the following areas:
Advanced Movement and Reflexes
The Extrapolator has undergone significant kinesthetic and reflex learning and testing which allows it to travel at speeds unobtainable by all known bipedal species. This accelerated motion has taught our A.I. to calculate and execute the optimal path to it's destination through whatever path possible, whether that be the floor or wall. Early testing shows uploading the A.I. into Vectromirror 0 has reverted the Subject's reflexes to mere human levels. We shall see if this improves, but early testing does not look promising.Accelerated Jumping
By programming a false repetition compulsion, the Extrapolator has been forced through rigorous tests to hone its ability to jump great heights and distances. Further, by combining its advanced movement features with this, the A.I. unit has acquired the ability to force it's momentum upward a second time, without requiring a counter force to propel it again. This "Double Jumping," as we've come to call it, will be closely monitored as our Subject may be learning at levels far quicker than we anticipated.Memory Recall and Testing Pain Stimuli
In the event the Subject does not successfully complete an obstacle, it is destroyed by the simulation. As we are attempting to teach the subject emotional response, we have created a virtual hypothalamic-pituitary-adrenocortical axis inside it's core. Upon destruction we will send significant levels of pain stimuli to this axis in hopes of generating a pain response and subsequent dopamine release, to further our efforts of true sentience. After this instant pain signal, the Subject will regenerate, or respawn, in an area of close proximity, forcing it to reattempt the obstacle until they achieve the required outcome. During this entire process, the A.I. Extrapolator program will do exactly that...and will learn what the Subject learns. Our hypothesis being that this shared experience will allow the Extrapolator to awaken emotionally without the scars of being the one in jeopardy itself. Once completed, we can simply toss the Subject away. It is...disposable.Propulsion Ability
Part of the design of Vectromirror 0 features a variety of objects the Subject will be forced to interact with to continue it's course. We have outfitted the subject with the ability to defy physics by forcefully pushing away or pulling these objects to it. The Subject will need to apply both mechanics to create a more favorable path through the obstacles or remove the obstacle all together.
Team, having collected the data from Vectromirror 0, some of which you have been privy to, I am now in the process of upgrading to the new iteration, simply called Vectromirror. This will take the form of a more…let us say…extreme methodology. Some might call me to task for this, but as you have, yourself, seen firsthand, the previous attempt to awaken the Extrapolator A.I. emotionally has shown promise in Vectromirror 0, which beckons further experimentation.
Fortunately, the knowledge gained has led me to understand that to force/awaken the Extrapolator A.I. through the use of a secondary Subject all that is truly required is, shall we say, a more…visceral…set of experiences. That is to say…the Subject will be put through a more dangerous course of obstacles to overcome and feel compromised to a significantly greater degree.
Again, you may question the morality of my decision. But it is true, after all, that sometimes the ends do in fact justify the means. When the cause is important enough. And in this case, it is. As more, merciful options have clearly failed to simulate, putting the Subject through, what some might view as a... series of atrocities, is now the preferable option.
Last evaluated Jun 25, 2026
Something about this evaluation looks wrong Report illegal or harmful content