Way of Gold and Steel
Released Aug 2015
What is in the "Way of Gold and Steel" which makes it interesting? Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike.
61% positive · 120 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $8.99
Can't confirm — worth a look
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Evaluation
Way of Gold and Steel launched on August 17, 2015 and received a handful of updates in the months following release — primarily bug fixes and small feature patches through the end of 2015, followed by two more minor patches in April and August 2016. The last developer communication of any kind was a bug fix update on August 22, 2016. There are no unreleased DLC listings, no announced future content, no roadmaps, and no developer statements indicating ongoing development. The post-launch update activity ended nearly a decade ago with no indication that further updates are planned. The game launched as a complete product and all post-launch maintenance activity concluded in August 2016.
Evidence
Bug fix update addressing fonts, fullscreen defaults, game speed, contrast, and minimap improvements. This is the last recorded developer communication.
Feature patch adding hardcore difficulty mode, smooth movement graphics, and numerous bug fixes shortly after launch.
Media
Details
Developer
Publisher
Sergey Bobrov
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
What is in the "Way of Gold and Steel" which makes it interesting?
Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike. As you know, in a typical RTS you issue global orders — basically what should be built and how to advance through the technology trees. It is different here. You control your character like you normally would do in a roguelike. Also you issue orders to your followers verbally, participate in fights, you have inventory and equipment. As a result we've got a mix of genres: real-time strategy and a dungeon crawler, two in one.
Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike. As you know, in a typical RTS you issue global orders — basically what should be built and how to advance through the technology trees. It is different here. You control your character like you normally would do in a roguelike. Also you issue orders to your followers verbally, participate in fights, you have inventory and equipment. As a result we've got a mix of genres: real-time strategy and a dungeon crawler, two in one.
Last evaluated Jun 27, 2026
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