Zorbus

Zorbus

Released Sep 2022

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

90% positive · 381 reviews
Not yet
Released, but still in active development
Low confidence
Active Development
Not yet
Released, but still in active development
Low confidence
Active Development

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Steam $3.74 $4.99 −25%
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Evaluation

Zorbus launched on September 14, 2022 and has been updated consistently ever since, with 49 news posts logged across the game's lifetime. The pattern is dominated by bug fixes and feature patches — 43 and 6 respectively — with no major named expansions or DLC. The most recent developer communication was August 2, 2025 (release 61.16), a bug fix update. Before that, releases 61.4 through 61.15 (April 29 – July 24, 2025) each added new settings, quality-of-life features, UI improvements, and gameplay refinements alongside bug fixes. This is not purely maintenance work — the developer continues to add new functionality to the game with each release. The broader release history shows a large milestone update (release 61, April 5, 2025) that introduced significant new systems including a full Loot Manager UI and auto-divide mechanics for potions and ammunition, and reset the leaderboard — a meaningful content and systems milestone. This followed earlier major release cycles (r60 and prior). As of today, October 1, 2026, the last developer communication was on August 2, 2025 — approximately 14 months ago. The developer has historically posted multiple updates per month, so this silence is longer than the typical interval between posts. However, the game has never had a declared final update or completion statement, and the prior pattern shows sustained, hands-on development over multiple years. The gap is notable but the developer has not communicated that development has ended.
Evidence
Release 61.4 added new companion potion commands, two new settings, quickslot improvements, and reset the leaderboard referencing a prior major r60 release cycle.
news post · Apr 29, 2025 source development ongoing
high
Release 61.16 posted — bug fixes for summoned creature spawning, charm/possession behavior, and autopick logic. This is the most recent developer communication on record.
news post · Aug 2, 2025 source development ongoing
medium

Media

Details

Developer
Publisher
Zorbus
Achievements
65
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

A TRADITIONAL ROGUELIKE

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.

Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.

A LIVING DUNGEON

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.

The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.

The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.

The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.

RPG RULE SYSTEM

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents.

CONTROLS & UI

Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.

Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.

Last evaluated Oct 1, 2026
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