Zorro and Zedd

Zorro and Zedd

Released Apr 2025

Slay Dragons, collect magical gems, unlock ancient powers, and adventure through the mystical land of Dundalk as Zorro and Zedd. Vanquish the dreaded Dragon Lords, defeat the Dragon King, and retake your Homeland for all Bat-kind!

73% positive · 15 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $7.99
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Media

Details

Publisher
Cloud Control Games
Achievements
22
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Zorro and Zedd have searched far and wide for the Secret entrance to their long lost homeland of the Bat-folk. They have caught the scent of dragon in the air, and are zeroing in on the location of the Great Gate of Dundalk. It is there that they will rid the land of the dragon plague and retake their homeland for the Chiroptera.

The Dragon King Octobatron has united the districts of Dundalk under his rule and hidden himself away within a sealed parallel dimension within the Dundalk Capital Court. Zorro and Zedd must slay the 13 Dragon Lords to unseal the portal to the Void, and take their chance to defeat the Dragon King for all Bat-Kind.

There are many terrible traps that the dragons have laid to punish intruders. You must slay all the dragons within the domes of terror to dispel their curse upon the land. You can spot them by their skeletal lanterns looming overhead.

The land of Dundalk is a mystical realm of Evernight. Travel throughout its nocturnal districts to seek out its secrets. Mallary, the Goddess of Dundalk, will be your guide.

Dragons are greedy creatures, they have sealed away their magic gems in treasure hordes across the land of Dundalk. Reclaim the riches of the land and use the magic within to unleash devastation upon your enemies. 

Sacrifice the souls of the slain to unlock the ancient power laying dormant within Zorro, Zedd, and their mystical blade, a sword which was stolen from death itself. Mallary has constructed an outpost within the Capital Court where you can take refuge and increase your power.

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