Adventurezator: When Pigs Fly
Released Sep 2015
The Adventurezator is an emergent adventure game about creating emergent adventure games! When Pigs Fly is our adventure campaign of courage, intrigue, and betrayal (and dumbness) - created using the Adventurezator itself!
70% positive · 105 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to buy
Steam $19.99
Can't confirm — worth a look
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Evaluation
Adventurezator: When Pigs Fly launched on September 17, 2015, following an active Early Access period that included three major content updates (October 2014, April 2015, and August 2015) and several feature patches. On launch, the developer expressed hope to "keep improving and adding new things to the game for a long time."
Post-launch, however, the developer's communications slowed considerably. The most recent developer post on record is a bug fix update (version 1.0.3) published on March 22, 2021, which addressed achievements, UI scaling, and minor campaign fixes. This is the last known communication from Pigasus Games, and it is a maintenance patch rather than a signal of new content. No major content updates have shipped after the 1.0 launch in September 2015, and no future content has been announced.
The store description does contain a truncated line reading "More post-launch content: we will continue s..." — but given that the game launched in September 2015 and the last developer activity was a bug fix in March 2021 with no content announcements in the intervening years, this appears to be legacy promotional text from the launch era that was never updated. There is no roadmap, no unreleased DLC listed, and no developer statement of ongoing plans.
With no post-launch content cadence, no outstanding commitments, and over five years of silence since the last communication (March 22, 2021), the game is best understood as a complete product. The 1.0.3 patch in March 2021 represents the final known developer activity, and is treated as the completion date.
Evidence
1.0 launch post; developer expressed hope to keep improving and adding content 'for a long time'
Final major pre-launch update (0.25.0), described as the last major update before 1.0 release
Media
Details
Developer
Publisher
Degica
Achievements
15
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
The Adventurezator is an emergent adventure game about creating emergent adventure games!
Rock, Paper, Shotgun says:
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.

“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.

Features:
Rock, Paper, Shotgun says:
"Madness! Brilliant madness."
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.

“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.

Features:
- An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
- Workshop support: share your creations, and easily play the best adventures the community has to offer;
- Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
- Actor editor: create, save and share your own characters;
- Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
- Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
- Campaign Editor: string your chapters together and create a world-spanning saga;
- Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
- More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
- Pointy. Clicky.
- Pigs. Naked, Baby, Flying, Godly Pigs.
Last evaluated Jun 28, 2026
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