三国志猛将传
Early access since Jun 2020
摒弃传统三国游戏的数据对碰,实现对每个单位都进行独立的实时演算。国产单机三国游戏,尽可能在保留三国历史原貌同时还原壮观的冷兵器决战场景。
56% positive · 118 reviews
Not yet
In early access, development status unclear
Low confidence
Development Uncertain
Not yet
In early access, development status unclear
Low confidence
Development Uncertain
Where to buy
Steam $4.99
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Evaluation
三国志猛将传 launched into Early Access on June 4, 2020 and received a handful of updates in its first few months: a feature patch on June 15, 2020 (V0.0.4), a major update on October 20, 2020 that introduced a full "Creation Mode" with custom generals and scenarios, and a bug fix on November 18, 2020. That bug fix post is the last communication from the developer on record. Since November 18, 2020, there have been no new updates, patch notes, announcements, or developer posts of any kind. The game has been sitting in Early Access — explicitly marked as unfinished — for over five years with no public word from OneOneGames on its current status or future plans. There is no roadmap, no stated completion target, and no indication of whether development is ongoing or has been abandoned.
Evidence
Major update introducing Creation Mode, custom general creation, custom scenario creation, and a Spring & Autumn Warring States map.
V0.0.4 patch adding advanced unit types, new equipment, difficulty adjustments, and UI improvements.
Media
Details
Developer
Publisher
OneOneGames
Achievements
28
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
与其他三国题材游戏相同的是,目标都是统一,但不同的是战斗方式以及战略部署都是即时的。游戏的重点放在了战争而非内政,玩家可亲临前线,在沙场上杀敌,运筹帷幄,享受军事家的乐趣。游戏按即时制展开,双方行动和交战是同时进行的,尽可能的还原真正的冷兵器决战场景。
——实时演算、百人战场
实现气势恢宏的100vs100同屏战场。每个单位都有独立AI、单独演算,不再拘泥于动画式的数据对碰。
——武将考据、君主迥异
所有武将都经过缜密调查,作为君主时亦拥有不同的性格。刚愎自用的袁绍、固守自封的刘表,各具特色。
——尊重历史、拒绝魔改
没有飞天遁地,没有牛鬼蛇神,没有充钱变强。游戏是虚构的,但历史是真实的。既是游戏也可以是史籍。
——实时演算、百人战场
实现气势恢宏的100vs100同屏战场。每个单位都有独立AI、单独演算,不再拘泥于动画式的数据对碰。
——武将考据、君主迥异
所有武将都经过缜密调查,作为君主时亦拥有不同的性格。刚愎自用的袁绍、固守自封的刘表,各具特色。
——尊重历史、拒绝魔改
没有飞天遁地,没有牛鬼蛇神,没有充钱变强。游戏是虚构的,但历史是真实的。既是游戏也可以是史籍。
Last evaluated Jun 25, 2026
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