Backrooms: The Phobolore

Backrooms: The Phobolore

Early access since Feb 2024

Backrooms: The Phobolore is a cooperative multiplayer online horror game for 1-4 players. In this game you will take control of a character who woke up in an unknown place and does not remember anything, your task will be to pass the game levels trying to remember who you are...

54% positive · 50 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

Where to buy

Steam $0.79 $1.99 −60%
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Media

Details

Developer
Publisher
SUDT Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player · Multiplayer · Co-op · PvP

About this game

Backrooms: The Phobolore is a cooperative multiplayer online horror game for 1-4 players.

Introduction

In this game you will take control of a character who woke up in an unknown place and does not remember anything, your task will be to pass the game levels trying to remember who you are, what you are doing here, and what kind of place it is.

Link: Endless updates

    Features

  • Fresh Perspective
    This isn't your typical backrooms experience. It's a unique interpretation that sets it apart from the ordinary.
  • One life
    And no indulgences!
  • Cooperative and multiplayer game at the same time
    Supports up to 4 players simultaneously.
  • Stealth
    All your actions generate noise and attract attention.
  • Immersive AI (Sight and Hearing)
    AI's behavior is utterly unpredictable. Even I can't anticipate its next move.
  • Game plot & levels.
    You need to go through all the game levels to find out the whole story, most of the levels are similar to each other, but this is only at first glance!

    Also for your attention

  • Old-school mazes made of corridors
  • The presence of flickering light, be careful if you have problems with it.

Caution

This game is unique compared to many others that focus on the backrooms concept. It sets itself apart by not simply copying everything detailed within the community. Instead, it carefully integrates specific elements of the backrooms, providing a distinct perspective rather than mirroring the entire concept.
The game is only 1/3 localized.
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