Beastiarium

Beastiarium

Released Dec 2016

Beastiarium — plunge into the mysterious world full of secrets and monsters, its atmosphere will keep you in suspense throughout the story. The action takes place in underground Petersburg in the beginning of 20th century, one hundred years later since the monsters invaded the planet.

50% positive · 121 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $14.99
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Evaluation

Beastiarium launched on December 5, 2016. In the four days following release, the developer shipped three small patches addressing difficulty tuning, bug fixes, AI improvements, and localization additions (Chinese, Turkish, and Spanish subtitles). The last of these updates was posted on December 9, 2016. There has been no developer communication of any kind since that date — no new content, no roadmap, no announcements, and no DLC of any kind listed on the store. The store description describes the game purely as a self-contained story experience with no mention of post-launch content, seasons, or expansions. The game appears to have launched as a finished product and received only immediate post-launch polish patches before development concluded.
Evidence
Beastiarium officially launched on Steam on December 5, 2016.
news post · Dec 5, 2016 source content shipped
high
Update 1.0.3 added localization and bug fixes — the last known developer communication as of December 9, 2016.
news post · Dec 9, 2016 source development ending
medium

Media

Details

Developer
Publisher
Fazan
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Beastiarium — plunge into the mysterious world full of secrets and monsters, its atmosphere will keep you in suspense throughout the story.
The action takes place in underground Petersburg in the beginning of 20th century, one hundred years later since the monsters invaded the planet. Survivors were forced to move underground and build a "new world". Next generations fully adapted to their new life and never again came to the surface. Underground hideaways were developed into full-fledged cities with complex infrastructure and life-support systems. However, the escape plan wasn't perfect: the underground cities were infiltrated by the monsters again and again, and people had to always be on guard. To control the situation, they established the Guard. But why are people afraid to leave their homes, and who is the true danger here?

Features of the game:
  • Combination of plot-driven quest and action-horror.
  • Seamless game world with sandbox elements.
  • Unique monster species and mysteries that you can cope with only if you find out their weaknesses.
  • Charismatic characters — each one with its own personality and background.
  • Developed using Unreal Engine 4 — the next generation engine.
Last evaluated Jun 27, 2026
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