Blade & Bones

Blade & Bones

Released Nov 2016

A Combat driven metroidvania experience. Discover a tale long lost in our past. Seven swords need to be found in this world where you will discover ancient secrets and fight with an intense combat system that rewards players for their skills and knowledge.

32% positive · 192 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $10.99
Can't confirm — worth a look
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Evaluation

Blade & Bones launched on November 30, 2016 and received two post-launch patches in December 2016: a small combat fix on December 2, 2016 (Update 1.1) and a more substantial update on December 22, 2016 (Update 1.2) that added new animations, a new stamina mechanic, and various gameplay improvements. That December 22, 2016 post is the last development communication for this game. By February 2020, Coffee Addict Studio had moved on entirely — they announced a new, separate game called Hazel Sky, making clear the studio's focus had shifted away from Blade & Bones. There are no unreleased DLC listings, no announced future content, and no post-launch content cadence to speak of. The game shipped as a complete, self-contained product and received only minor post-launch polish updates before development concluded. No further content has been announced or released in the nearly ten years since.
Evidence
Coffee Addict Studio announced an entirely new game, Hazel Sky, in partnership with publisher Another Indie — signaling the studio had moved on from Blade & Bones.
news post · Feb 25, 2020 source development ending
high
Update 1.2 shipped with new animations, stamina bottle mechanic, tutorial improvements, and combat reworks — the last update made to the game and the last development communication from Coffee Addict Studio about Blade & Bones.
news post · Dec 22, 2016 source content shipped
medium

Media

Details

Publisher
Coffee Addict Studio
Achievements
33
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Discover a tale long lost in our past. Seven swords need to be found in this Metroidvania adventure where you will discover ancient secrets and fight with an intense combat system that rewards players for their skills and knowledge.

  • Lore

    – First, Niro cried and it created this world. Then he cried again and created the Orins. They defy him once and, with furious anger, he then took their voices away.This was the great sin and now the first seven swords are forever lost in this world. It’s necessary to find them in order to defy him again. Such a task can only be completed by the last seven Orins though, who still search for them.

  • Dynamic Combat

    – Using light and heavy attacks with great precision and six different styles, the combat system heavily relies on timing and patience. This intensive skill based system is supported by the procedural generation of swords and by a diverse range of enemies and bosses. Attacks can be combined with roll movements and the use of ancient relics, as well as dynamic body transformations called Kuros, allow even more diverse gameplay.

  • Exploration Elements

    – Ancient relics allow the player to uncover secret weapons and life fragments to better support player combat capabilities. Many relics, secrets and locations are totally optional and can only be found by extensive search into the game lore. After a brief introduction, the player is free to approach any of the seven legendary swords through the way that seems to fit best. The entire map is open for him to unravel. The map is created with many hidden shortcuts and secret passages to forbidden lands that can only be used in a right time of the day or with the correct Kuro.
Last evaluated Jun 27, 2026
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