C.A.R.S. - Creating A Ridiculous Shitshow

C.A.R.S. - Creating A Ridiculous Shitshow

Released Jan 2026

A rebellious chaos sandbox where you weaponize junk, disrupt highway traffic, and engineer outrageous physics disasters to turn the morning commute into pure, glorious mayhem.

97% positive · 48 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $3.19 $7.99 −60%
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Media

Details

Developer
Publisher
3Dads Studios
Achievements
18
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

C.A.R.S. (Creating A Ridiculous Shitshow) is a chaotic, physics-driven sandbox where one mission rules them all: turn rush hour into a glorious disaster.

What’s the game about?
You play as a stubborn hoarder with questionable telekinetic powers and a grudge against the system. When the Department of Transportation steals your paradise, you fight back with whatever junk you can lift, toss, or stack. Tires, barrels, ramps, and… well, things get weird fast.

Plan by night. Wreck by day.

  • Build traps under the cover of darkness.

  • Watch the morning commute collapse into chaos.

  • Earn XP for every crash, flip, and chain reaction. Bigger mayhem = bigger rewards.

Too easy? We got you!

Want to stop cars like the alpha you are, go God Mode on that highway! Need a challenge, well then you got permadeath in Hardcore. 



Progression? Oh, it gets wild.
Start small—roll a tire, drop a log. Level up and unlock tools that bend reality and physics in ways that would make Newton cry. No scripts, no limits—just emergent comedy and destruction.

If you love physics sandboxes, unpredictable traffic carnage, and sticking it to “The Man,” welcome home.

Key Features

  • Night Planning, Morning Mayhem: Set up traps under the cover of darkness, then unleash chaos when the commuters roll in.

  • Physics-Driven Carnage: No scripts, no limits—every crash, flip, and chain reaction is emergent and unpredictable.

  • Telekinetic Trash Warfare: Lift, toss, and stack junk with a simple physics-handle system that’s easy to learn and stupidly fun.

  • Slow Motion: Want to feel like an action hero, well, dodging cars in slow motion will rub that itch!

  • Step into The Ring of Fire to supercharge your XP. The longer you stay, the faster you level up, but be warned: every car on the road wants to run you down while you're in it. How long can you hold your ground?

  • Progressive Madness: Start small with tires and logs, then unlock increasingly absurd tools that bend reality and defy physics.

  • Dumb Traffic AI: Vehicles obey momentum (and very few other rules), creating hilarious, chaotic collisions.

  • Atmospheric Day/Night Cycle: Calm nights for planning, explosive mornings for destruction.

Pure Emergent Comedy: No two mornings are the same. Every disaster is uniquely yours.

Note:

C.A.R.S. uses large numbers of physics-driven vehicles and real-time destruction simulations. This intentional design makes the game more CPU-intensive than typical indie titles. Please ensure your system meets the minimum requirements for a smooth experience.

Discord

Please join our Discord to add feedback, submit bugs and give suggestions to future updates <3

By 3Dads Studios

Three Norwegian fathers.
One chaotic idea.
Zero excuses.

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