CatboyZOOM

CatboyZOOM

Early access since Jan 2025

Zoom through the many handcrafted worlds in this FPS Platforming Speedrunner! Master your control over the Source-inspired movement system and leave your best times for others to challenge!

98% positive · 102 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $7.99 $9.99 −20%
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Evaluation

CatboyZOOM launched into Early Access on January 7–9, 2025 with four worlds and 60 levels. After a burst of activity around launch through March 7, 2025, the developer went silent for an extended period — approximately 18 months with no updates. That silence has now been broken. On September 23, 2026, the developer posted a detailed development status update explaining the hiatus (burnout, financial stress, and personal life upheaval) and confirming that development has resumed and is nearing completion. The developer is targeting a 1.0 full release in November 2026, and provided a substantial preview of what's coming: a new world called "New Kat Central" with new mechanics (booster pads and billboard panels), a rival character system where players can unlock additional playable characters and their outfits by completing quests, hidden "Sodapop" collectibles with their own leaderboards on every level, and a long-requested replay and ghost racing system. The developer also stated plans to show off more features in the weeks leading up to release. The game remains in Early Access with a clearly communicated path to 1.0. The previously uncertain development situation has been resolved by this direct developer communication.
Evidence
Developer confirms development is nearly complete, targeting a 1.0 full release in November 2026. Previews new content: New Kat Central world, rival/playable characters with outfits, Sodapop collectibles with leaderboards, and a replay and ghost racing system.
news post · Sep 23, 2026 source content planned
high
Developer explains the ~18-month silence was due to burnout, financial difficulties, and personal life upheaval, but confirms they have worked through these issues and resumed development.
news post · Sep 23, 2026 source development ongoing
high

Media

Details

Developer
Publisher
Ethan Vuong
Achievements
24
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Zoom through the many handcrafted worlds in this FPS Platforming Speedrunner! Learn to master your movement kit and leave your best times for others to challenge!

Designed from the beginning to be approachable for players new to the genre, while still retaining the nuance and high skill ceiling that veterans can appreciate. Levels are designed to teach you everything you need to know, and will gradually push your skill level and nudge you to do things just a bit faster. By the end of the game, you'll be zooming through levels like it's nothing.

Features movement tech such as air-strafing, bunnyhopping and surfing, popularized by Source-Engine titles such as Counter Strike, Half-Life, and Team Fortress 2! However, the game builds off of this movement drastically with its own mechanics such as sliding, surf jumps, wallkicks and more!

Five unique worlds and over 75 carefully thought-out levels. Each levels teaches something new, brings a new idea to the table, presents a new challenge - no filler!

Fight for the best times against your friends and globally! Show off your times on the leaderboards, watch how others beat your times through the replay system, and race against other players' ghost times.

CatboyZOOM is a passion project developed primarily by myself, Ethan, with additional programming from my partner, Brae.

We're both avid enthusiasts of FPS platformers, particularly Source-movement, and have both been involved in movement gamemode communities for over a decade. Most of our time has been spent in the Team Fortress 2 jump community, where together we've published over 25 custom maps (and spent over 25k hours of our lives), and are core contributors to the Source movement community project Momentum Mod.

We both care deeply about making movement platforming that is extremely fun, satisfying, and rewarding - something that gives you the joy of just going really fast and executing a route well, but that also makes you wanna grind a single level for hours upon hours until you get that perfect run.

We reserve the right to wipe leaderboard times until full release!

Last evaluated Sep 24, 2026
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