Colonial Conquest
Released Jul 2015 · delisted
Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.
62% positive · 263 reviews
Not yet
Removed from storefront
High confidence
Not yet
Removed from storefront
High confidence
Where to buy
Prices in USD, as listed by each store.
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Evaluation
Colonial Conquest is no longer available for purchase on Steam — the store listing shows no purchase options, meaning the game has been removed from sale. The game originally launched on July 28, 2015, and received a handful of patches and updates in its first couple of years. The most recent developer communication was a September 23, 2018 post that bundled some gameplay improvements to Colonial Conquest alongside the launch of the studio's new title, Age of Viking Conquest. No updates or communications have been posted since that date. Because the game cannot currently be purchased, it is treated as delisted regardless of the reason.
Evidence
No purchase options are available for the game on Steam, indicating it has been removed from sale.
Last developer post delivered stability and gameplay improvements to Colonial Conquest alongside the launch of the studio's next game, Age of Viking Conquest. No developer communications have appeared since this date.
Media
Details
Developer
Publisher
Plug In Digital
Achievements
40
Platform
Windows, macOS
Controller
—
Steam Deck
Not rated
Players
Single-player · Multiplayer
About this game
Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.
You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.
The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.
Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.
Each game turn represents roughly one season.
Game lasts till victory conditions are achieved.
Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)
The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.
Gameplay of each phase is rather simple and straightforward, as follows:
Features
- Return to the era of Golden Warfare and rule one of handful of powers which had been shaping the face of our present world.
- Sail, ride and march across the globe as your nation flexes its military and economic muscles.
- Supplement brawn with subterfuge and use cloak and dagger tactics such as subversion and espionage.
- Compete with the European hegemons in their final golden days before they engulfed the world in the flames of the first global war.
- Play as one of the then two raising behemoths: the United States of America or Imperial Japan; or as one of the main European power to roll them back within their boundaries.
- Play against the AI or other human claimants to the mastery of our planet.
More about the game
You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.
The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.
Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.
Each game turn represents roughly one season.
Game lasts till victory conditions are achieved.
Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)
The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.
Gameplay of each phase is rather simple and straightforward, as follows:
- Army and Navy Build Phase (Spring): Create new armies and fleets in your Supply Centers
- Fortification Phase (Spring): Fortify army units (except in Supply Centers which are already fortified).
- Economic Aid Phase (Spring): Lend money to other Major countries; which is added to their Treasury. Or Lend money to neutral Minor countries; which they use immediately to build armies.
- Espionage Phase (Spring): Learn the approximate (not always accurate) army strength and the income of a Minor country or of an region controlled by a Major country. And the region’s VP value
- Subversion Phase (Spring): Spend money to bribe a Minor country's army, weakening the country's defense or causing a coup (giving you control of the said country in return).
- Movement Phase (All turns): Move armies to adjacent regions only. Move navies alone or with armies from one port to another (or carry regiments to amphibious landings on enemy holdings).
- Combat Phase (All turns): up to twenty rounds of battle; each consists of naval (if ships are present) then land battles
Last evaluated Jun 19, 2026
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