Dungeons 4

Dungeons 4

Released Nov 2023

The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.

87% positive · 3,290 reviews
Not yet
Released, but content still planned
Medium confidence
Content Planned
Not yet
Released, but content still planned
Medium confidence
Content Planned

Where to buy

Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Evaluation

Dungeons 4 launched on November 9, 2023 and has since received four paid DLC expansions at a remarkably consistent cadence: The Good, the Bad and the Evil (August 8, 2024), Not Another Multiverse (December 10, 2024), Tales from the Campfire (June 26, 2025), and Double Trouble (December 9, 2025) — roughly one every 6 months. The developer has also shipped multiple free feature updates throughout, with the most recent being Update 1.11 on June 8, 2026. The current store description contains a pointed in-character tease — "Stay tuned for the return of the Soothsaying Evil!" — written in the voice of a fortune teller hinting at "several somethings" yet to come. This was present as of the current store listing and has not been resolved by any subsequent content announcement, making it a live signal of intended future content. On August 27, 2026 — today — the developer announced a brand-new game, Rise of the Spellbaker, targeting a 2027 release on PC and consoles. While this announcement does not reference Dungeons 4 directly, it signals that the studio's primary focus is shifting to a new project. No statement declaring the end of Dungeons 4 support has been made; the December 2025 holiday post from Kalypso specifically mentioned "exciting updates and new content" returning in 2026, and the June 2026 feature update confirms the team was still actively working on the game as recently as 2.5 months ago. The store description tease appears to be pointing at content not yet announced or released, keeping the game in a content-planned state. The established 6-month DLC cadence would place the next expected release around June 2026, which has now passed without a new DLC announcement — however, the active feature patching and the unresolved store tease suggest the developer has not concluded support.
Evidence
Double Trouble DLC launched — the fourth paid expansion — with new campaign missions, units, skills, and a day/night cycle.
news post · Dec 9, 2025 source content shipped
high
Tales from the Campfire DLC launched as the third paid expansion, featuring four new campaign missions and new Thalya skills.
news post · Jun 26, 2025 source content shipped
high

Content

6 of 6 released · no outstanding content

Media

Details

Publisher
Kalypso Media
Achievements
61
Platform
Windows
Controller
full support
Steam Deck
Verified
Players
Single-player · Multiplayer · Co-op

About this game

Once upon a time in a realm far, far away, everything was lush and green. The unicorns mingled among the trees and the elves and humans lived peacefully in harmony with their surroundings. Yet somewhere at the edge of a clearing half-hidden among the trees, obscured by a rising veil of fog in the hazy half-darkness of a weather-beaten hut, a shape huddles over a large and ominously glowing crystal ball. A mumbling voice sings ancient formulae, urging the swirling glowing mists inside the crystal to part and give an insight into the future.

“All is in flux, nothing seems certain. Come, oh vagaries of space and time, separate the veil and show us what is yet to come”, the voice grumbles with the hint of an eye faintly reflecting the glow in front of its hood. The shape’s audience, only barely visible in the dim light, leans in closer and listens intently. “Time ebbs and flows, forming pools and wrinkles… but when the mists part only vague images rise from beyond the veil. Shhhh—don’t come too close, you don’t want to disturb my delicate magical weavings do you?” The shape, still bent over the orb, mutters and shoos the other back a bit more into the shadows. “Ah, now it seems to be clearing a little. I can see… something… several somethings, hints of voices echoing in the haze. A baby, something happening on Hill Doom and the coming together of the Council of Snots – what could all this mean?”

In a flash, the light reflected in the eye turns red and a distant evil laughter echoes through the woods. Stay tuned for the return of the Soothsaying Evil!




The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.

Build a cozy and comfortable Dungeon to suit your creatures’ needs and rule over them, then send them out into the Overworld to kindly remind the good people living there that the Absolute Evil rules over their lands. Gather your Evilness in new and dynamic ways and unleash it upon the lush green forests and plains of the Overworld to turn them over to the dark side. But make sure that your Dungeon is well-secured by traps and defended by your creatures, for those pesky Overworlders won’t just twiddle their thumbs while you turn their land into the Absolute Evil’s most pleasurable holiday paradise.

But what is that noise? “Gold, gold, gold and gems, gold and gems and gold!” The ancient song echoes throughout the underworld, accompanied by the clanging steel of hammers and axes. The Dwarves have arrived to claim their share of the abundant resources and together with the Elves and Humans of the Overworld, they send out their raiding parties to find the Dungeon’s heart.

Dungeons 4 keeps the spirit of its predecessor, but everything is now bigger, better, and with even more dynamic Evilness™.



Everything is better with Dwarves™: The Dwarves have arrived to build their underground strongholds and the hardy little fellows (although they don’t like being called that) compete with the Ever-Expanding Evil for space and resources.


It makes your Dungeon great again: Dungeons are up to four times larger than before and there are many more creatures who wait for the All-Commanding Evil’s orders to conquer the Overworld. Now the time has come for massive armies and truly sprawling dungeons!


Ripe for the taking: The Overworld is bigger than ever before. Gain Evilness by beating Mini Bosses like the obsessively harmonious Unicorn and use it to transform the Overworld into stunning biomes of pure evil.


New and shiny: An ability-based Perk system for Thalya, the Absolute Evil’s trusted *cough* and most loyal subordinate, grants her impressive new powers. The Absolute Evil can now enjoy taking over the world, governing the creatures and slapping subordinates even more with the customizable Evil Hand.


Minions, everywhere: The Horde, the Undead and the Demons wait to do the Absolute Evil’s bidding, with more creatures than ever eagerly following the gesturing Evil’s orders, and Snots will play a much more prominent role this time.


Many ways to tell the story: A long campaign, narrated by the beloved English Narrator from previous titles, as well as several skirmish maps all to challenge your rule as the Absolute Evil.


Change the world: Spread your Evilness across the Overworld to bring lush and green environments over to the dark side, now shining even more vibrantly and beautifully evil as you spread your evilness across many new biomes.


Work together, slay together: 2-player co-op multiplayer with both players managing one Dungeon together. All maps from the skirmish mode and the campaign are playable in co-op.
Last evaluated Aug 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content