Ella - a study in realism
Released Feb 2022
Ella, a study in realism
76% positive · 20 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to get it
Free on Steam
Media
Details
Developer
Publisher
cybereality
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Ella, a study in realism made in Godot Engine. Basically a technology showcase for Godot, you can watch it for a few minutes and look at the graphics and performance on your computer. A frames per second monitor is included (press Escape to open the menu) and you can also tweak the many graphics options. It includes 4 presets (Ultra, Quality, Performance, and Low Spec) and also allows you to change individual settings (for example, full screen mode or changing the render scaling, as well as visual settings like reflection and ambient occlusion).
The experience features a cinematic camera that runs and loops by itself, so can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. You can press the Space Bar to enable the camera control. The free camera control is like a spectator camera in games (with collision detection) and allows you to fly around freely and explore the environment and the graphics.
Uses global illumination in Godot to achieve realistic lighting and shadow, all in real time (no baked lightmaps). The character model and some assets were made with photogrammetry for the highest possible quality. Press Escape to view the options. Space to toggle cinematic camera (be sure to close the menu before flying around). WASD or Arrow keys move around. Mouse to look.
The experience features a cinematic camera that runs and loops by itself, so can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. You can press the Space Bar to enable the camera control. The free camera control is like a spectator camera in games (with collision detection) and allows you to fly around freely and explore the environment and the graphics.
Uses global illumination in Godot to achieve realistic lighting and shadow, all in real time (no baked lightmaps). The character model and some assets were made with photogrammetry for the highest possible quality. Press Escape to view the options. Space to toggle cinematic camera (be sure to close the menu before flying around). WASD or Arrow keys move around. Mouse to look.
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