EMPULSE

EMPULSE

Released Jun 2026

EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.

58% positive · 1,852 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $9.99
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Evaluation

EMPULSE launched into Early Access on June 24, 2026, with 1047 Games framing that date explicitly as "just our starting line." The developer has maintained an active update cadence since launch: a launch-day patch on June 24, 2026 added a new map (Drainage), a new game mode (Mech Bounty), and a new weapon (the Requiem sniper rifle); Early Access Update #2 shipped on July 9, 2026, introducing the Experimental Playlist system — including an early test of Aim Down Sights and a blockout of a new map codenamed Sentinel for community feedback ahead of full art production; and Early Access Update #3 arrived on July 31, 2026, described by the developer as the largest update since launch, bringing ADS as a permanent feature, a new weapon (the Crescendo lightning gun), Custom Games, and visual overhauls to two maps. The Sentinel map was actively in community blockout testing as of July 9, 2026, with the developer explicitly stating that player feedback would shape its final version before art is finalized — meaning it has not yet shipped in its completed form. The most recent official communication is the developer status post on August 26, 2026, which addresses the state of EMPULSE, Splitgate: Arena Reloaded, and what's next for 1047 Games — confirming the studio remains actively engaged. Throughout Early Access, 1047 Games has committed to delivering new maps, modes, weapons, and mechs, and has operated without any microtransactions or paid cosmetics, with all cosmetics earned through in-game challenges and progression.
Evidence
Developer status post addresses the state of EMPULSE and Splitgate: Arena Reloaded and outlines what's next for 1047 Games, confirming ongoing studio engagement.
news post · Aug 26, 2026 source development ongoing
high
Early Access Update #3 ships — described as the largest update since launch — adding ADS permanently, the Crescendo lightning gun, Custom Games v1, and visual overhauls to Plaza and Harbor.
news post · Jul 31, 2026 source content shipped
high

Media

Details

Developer
Publisher
1047 Games
Achievements
34
Platform
Windows
Controller
partial support
Steam Deck
Playable
Players
Multiplayer · PvP

About this game

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.

MOVEMENT IS FREEDOM

Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:

  • Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map. 

  • Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee. 

  • Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.

  • P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.

Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next

CLAIM THE MECH. CONTROL THE FIGHT.

Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:

  • Chaingun that ramps up the longer you hold the trigger

  • Rockets that delete anyone caught in sight

  • Melee that hits enemies for heavy damage and knocks them back

  • Deployable bubble shield to lock down a position or act as cover

  • Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact

  • Dash to reposition with surprising speed, especially for something so massive

Last evaluated Sep 19, 2026
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