Eternal Threads
Released May 2022
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
86% positive · 913 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $3.99 $19.99 −80%
Can't confirm — worth a look
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Evaluation
Eternal Threads launched on Steam on May 19, 2022 as a self-contained, story-driven puzzle game. The store description presents it as a complete narrative experience with no mention of DLC, expansions, or ongoing content. There are no DLC listings of any kind.
The developer's post-launch communications have been limited to promotional activity: a console release announcement (May 10, 2024, covering PS4, PS5, Xbox, and Nintendo Switch) and bundle announcements. None of these posts indicate any new content for the game itself. The most recent news post (February 18, 2025) is simply a bundle promotion celebrating another developer's game release.
Across 14 total news posts scanned, there are zero developer statements about future content, no roadmaps, no feature patches, and no bug fix posts — just promotional and sales-related activity. The game appears to have shipped as a finished, standalone product and has received no post-launch content updates. It is complete as originally released.
Evidence
Store description presents a self-contained narrative puzzle game with no mention of DLC, expansions, seasons, or post-launch content of any kind.
Most recent post is a bundle promotion featuring Eternal Threads alongside other narrative games. No new content or development plans mentioned.
Media
Details
Developer
Publisher
Secret Mode
Achievements
10
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.
From the outset, you have free and complete reign to explore the seven day timeline before the fire. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. Major changes however, rewrite the timeline by changing existing events, adding new events and even replacing other events entirely.
You must traverse up and down this timeline, changing decisions at different moments throughout the week so that their effects interact and combine together to save all six housemates.
However, it is not just the housemates who have choices. Each of them can be saved from the fire in multiple ways, with each outcome having a profound effect on their lives in the future. Will you just search for the quickest and easiest solution, or can you find the best possible outcome for everyone?
Ultimately, everything is about choices and consequences.
You can concentrate on just one particular character’s storyline at a time, following their choices across the timelines and then go back to the start and follow another character.
You can approach the story like a forensic detective, observe the final outcomes of the story and then work backwards along the timeline – essentially observing the effects and then determining their cause.
Or you can just watch things in chronological order, experiencing the timeline unfold as you observe and change the decisions that the characters face as the week progresses.
Can’t remember exactly what happened in an event? Changed a decision and you’re not sure you like the consequences? That’s fine. Just pop back along the timeline and watch and change whatever you like, whenever you like, as many times as you like.
Setting up temporary base in the house mere hours after the fire, provides a unique perspective on events. As you look back through the timeline, past events play out in front of you in ghostly form, with the smoke and fire damaged house a constant reminder of what is to come. In addition, as you manipulate the past, the environment can be reset around you to match the changes taking place. Some new objects will appear, others will move around the house and the contents of rooms can change substantially as you change the past.
As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.
From the outset, you have free and complete reign to explore the seven day timeline before the fire. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. Major changes however, rewrite the timeline by changing existing events, adding new events and even replacing other events entirely.
You must traverse up and down this timeline, changing decisions at different moments throughout the week so that their effects interact and combine together to save all six housemates.
However, it is not just the housemates who have choices. Each of them can be saved from the fire in multiple ways, with each outcome having a profound effect on their lives in the future. Will you just search for the quickest and easiest solution, or can you find the best possible outcome for everyone?
Ultimately, everything is about choices and consequences.
Features
Choose how you want to follow the game’s story
The complete narrative follows the six main characters through multiple decisions across multiple timelines and you can experience these in any way you choose.You can concentrate on just one particular character’s storyline at a time, following their choices across the timelines and then go back to the start and follow another character.
You can approach the story like a forensic detective, observe the final outcomes of the story and then work backwards along the timeline – essentially observing the effects and then determining their cause.
Or you can just watch things in chronological order, experiencing the timeline unfold as you observe and change the decisions that the characters face as the week progresses.
Watch and change things as many times as you like
Can’t remember exactly what happened in an event? Changed a decision and you’re not sure you like the consequences? That’s fine. Just pop back along the timeline and watch and change whatever you like, whenever you like, as many times as you like.
Change the past to affect the future
Setting up temporary base in the house mere hours after the fire, provides a unique perspective on events. As you look back through the timeline, past events play out in front of you in ghostly form, with the smoke and fire damaged house a constant reminder of what is to come. In addition, as you manipulate the past, the environment can be reset around you to match the changes taking place. Some new objects will appear, others will move around the house and the contents of rooms can change substantially as you change the past.
Last evaluated Jun 26, 2026
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