Feed the Scorchpot

Feed the Scorchpot

Released Aug 2026

A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.

88% positive · 453 reviews
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched

Where to buy

Steam $14.99
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Evaluation

Feed the Scorchpot launched on August 20, 2026, after about 18 months of development by a small indie studio. The launch package is substantial: eight dragons, ten difficulty levels, a deckbuilding system, meta-progression, 40 achievements, full localization into nine languages, and a brand-new professionally composed soundtrack. One week after launch, the developer posted an update on August 29, 2026 sharing early sales figures (16,000 copies sold) and outlining immediate priorities: a bug-fix and balance patch coming the following week, and a reworked demo to follow. The post ends with "Stay tuned - more is coming!" — an encouraging but vague statement that doesn't specify any planned DLC or major content additions. The only store item beyond the base game is the official soundtrack (OST), which is listed but not yet released. No DLC packs, expansions, or post-launch content roadmap have been announced. The game is only nine days old as of today. While everything about the launch suggests a complete, polished product, it is simply too soon to know whether the developer plans to add meaningful new content beyond bug fixes and the OST release.
Evidence
Launch post describes a complete package: 8 dragons, 10 difficulty levels, deckbuilding, meta-progression, 40 achievements, full localization, and a new professional soundtrack. No post-launch content roadmap mentioned.
news post · Aug 20, 2026 source content shipped
high
Developer's first post-launch update: 16,000 copies sold, plans a bug-fix/balance patch next week and a reworked demo after that. Ends with 'Stay tuned - more is coming!' — no specific DLC or content roadmap announced.
news post · Aug 29, 2026 source ambiguous
medium

Content

1 of 1 released · no outstanding content
Released
Sep 2026

Media

Details

Developer
Publisher
Indieformer
Achievements
40
Platform
Windows, macOS
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.

Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.

Feed the Scorchpot, keep the dragon happy, and outlast the contract.

  • Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.

  • Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.

  • Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.

  • Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.

  • Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.

  • Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

  • For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.

  • Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.

  • Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.

    Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Last evaluated Aug 29, 2026
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