Flashpoint Campaigns: Cold War

Flashpoint Campaigns: Cold War

Released Nov 2025

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

99% positive · 160 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

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Evaluation

Flashpoint Campaigns: Cold War launched on November 20, 2025 as the latest entry in On Target Simulations' long-running tactical wargame series. Since launch, the developer has maintained an active update cadence — a bug-fix patch arrived on December 11, 2025, followed by two substantial feature updates in 2026 (February 10 and June 11). On July 10, 2026, the developer officially announced "Lowland Lions," described as the first major content expansion for the game. It features 25 new scenarios across multiple campaigns (Dutch, Belgian, West German, and U.S. forces), a new playable Dutch I Corps faction, and standalone battles. The expansion's store page is live and the DLC is listed as unreleased with no confirmed release date yet, but players can wishlist it now. A January 2026 player survey post also referenced planning a roadmap "for both Flashpoint Campaigns: Cold War and future games," further signaling that the developer views this as an ongoing, long-term project.
Evidence
Developer officially announces Lowland Lions, the first major DLC expansion, featuring 25 new scenarios, a new Dutch I Corps faction, and multiple campaigns. Store page is live for wishlisting; exact release date TBD.
news post · Jul 10, 2026 source content planned
high
Flashpoint Campaigns: Cold War - Lowland Lions listed on the store as unreleased with no release date set
dlc listing source content planned
high

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
Matrix Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player · Multiplayer · PvP

About this game

Flashpoint Campaigns: Cold War is a grand tactical combat simulation on the Cold War battlefield. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces, shaping the fight by maneuver and your intent. Your forces will engage the enemy in rendered real-world map locations. Each hex is 500m of militarily significant terrain on maps covering 20km x 15km or greater locations across the German area of battle. Each battle can last 4 to 24 hours of in-game time. Your troops will meet their foes at any time of day and in any realistic weather conditions. 

This latest entry into the iconic Flashpoint Campaigns series features the largest number of Cold War scenarios and campaigns, encompassing the highest number of nations ever included in a single new game release.  In addition, for the first time in this series, it includes Air Assault as well as other new features described below.

The game's engine is based on asynchronous WEGO turns. Players issue orders and then watch a variable amount of time unfold on the battlefield. They then issue or adjust orders to react to what has happened as they execute their battle plan to outmaneuver and outthink their enemy's battle plan.

Flashpoint Campaigns: Cold War is a deep simulation of combat operations where forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters, and more. As the Commander, the player must use available off-map assets like long-range artillery, rockets, or airstrikes as force multipliers in the battle space. The Commander may be faced with the specter of using chemical or nuclear weapons to support their forces on the map and win the day.

In this complex battlespace, the player's efforts are constantly tested by modeled features such as Electronic Warfare, Air Superiority, and Realistic Weather. You'll also need to consider Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and human factors like training, morale, and readiness. To help you master the situation and understand your force's capabilities, the game provides a variety of information dialogs, map overlays, and range rings.

Flashpoint Campaigns: Cold War is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time, such as guns, missiles, precision munitions, small arms, and much more, are comprehensively modeled.

The game allows players to create their own scenarios and campaigns, modify game data, artwork, and sound effects as they see fit. All these modding capabilities are supported by detailed documentation.

  • Over 100 Cold War scenarios in total.  60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations.

  • Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989: United States, Great Britain, France, Canada, Belgium, West Germany, Russia (Soviet Union), East Germany, Poland, and Czechoslovakia. 

  • Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system, so players can learn at their own pace.

  • New Tactical Transport feature (includes Air Assaults) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.

  • Every scenario has multiple computer player battle plans for replayability, which, coupled with the game’s base computer player, which reacts and deviates as needed from those plans, means every battle is dynamic and different.

  • Refined unit SOPs (Standard Operating Procedures) and order queuing with an improved user interface for both new and experienced players.

  • Illumination rounds light up the night skies and help see enemies.

  • Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.

  • Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.

  • Improved spotting and combat models

  • New and refined information dialogs and overlays provide important details to the players.

Last evaluated Aug 19, 2026
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