Forsaker:DingDing&Blade

Forsaker:DingDing&Blade

Released Sep 2025

A visual novel/roguelike hybrid where a simple mission spirals into a cannibalistic odyssey. You'll struggle as a fragile human, blood-soaked knight, or flesh-devouring Forsaker. Devour or be devoured—yet your fate dangles by unseen strings. Choose: cling to this broken world... or forsake it.

76% positive · 251 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $10.99 Green Man Gaming Steam key $10.99
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Evaluation

Forsaker: DingDing & Blade launched on Steam on September 24, 2025, as a complete visual novel/roguelike hybrid. Prior to launch, the developer posted a devlog on September 14, 2025 explicitly stating "It's done!" and describing the game as entering a "continuous optimization phase" after over a year of development — a clear declaration that the content was finished at launch. Following release, the developer issued a series of patches (v4.9, v0.5.1 through v0.5.6) addressing bugs, tweaking balance, and making modest quality-of-life additions like new monsters in the Endless Dream mode and additional CGs. These are maintenance and polish updates consistent with a shipped product, not indicators of major planned expansions. The only post-launch news of note beyond patches is a May 27, 2026 announcement that the game would participate in the Steam Suspense Game Festival with a promotional discount — a standard marketing activity that does not indicate new content. There are no unreleased DLC listings, no announced expansions or roadmaps, and no developer statements suggesting additional story content or major features are planned. The game shipped as a self-contained narrative experience and has been maintained accordingly. The developer's explicit "It's done!" statement, combined with the absence of any outstanding content commitments, supports treating September 23, 2025 (the stated release date) as the completion date.
Evidence
Game officially launched on Steam on September 24, 2025 as a complete visual novel/roguelike hybrid with 200,000+ words across three storylines.
news post · Sep 24, 2025 source content shipped
high
Developer explicitly states 'It's done!' and describes the game as entering a continuous optimization phase after more than a year of development.
news post · Sep 14, 2025 source development ending
high

Media

Details

Publisher
Infini Fun
Achievements
50
Platform
Windows, macOS
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

A Combat-Integrated Visual Novel

Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.

Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads. The game uncovers a staggering conspiracy, narrating a dark yet hopeful story.

Narrative: Enjoy an exclusive "Novel Mode" with over 200,000 words and three intertwined storylines. Can you piece together the truth of the world by the end?

Audio-Visual: Continuing the team's signature cute and soothing art style, with over 200 plot CGs and timeless music that complements the story, providing a heartwarming reading experience.

Combat: Enjoy a lightly played, non-grinding card game that spices up your reading journey.

Game Features

[Epic Narrative: A Multilinear Mystery]

Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.

Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.

Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

[Sensory Pilgrimage]

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.

2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.

3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

[Barrier-Free Narrative]

1.Exclusive Novel Mode delivers seamless narrative consumption.

2.Prioritized emotional design – witness every plot twist without interruption.

[A Combat-Integrated Visual Novel]

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.

2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.

Cast:

[The Scarlet Ghost of Loofah Village / The Unbroken Cripple]

Ian: By human standards, he possesses exceptionally strong combat prowess, but unfortunately, his opponents are anything but human. The soul of the entire story, he is not the traditional radiant savior but a "unyielding hero" cruelly toyed with by fate, struggling between despair and hope.

[ Martyrdom Enthusiast / Lost Legion Commander]

Flame: Leader of the Divine Wrath Knight Regiment of the Church. She appears strong on the outside but has a soft interior. Born into a noble family, she ran away from home and, through her own efforts, became a church knight. She holds fast to her beliefs even when facing far stronger opponents. Ultimately, she lets go of her obsessions and finds peace with herself.

[Wilderness Siren / Silent Bride]

Pupeti: A slave girl with a complicated and mysterious background, harboring immense hatred and resentment. In this cruel world, she seeks to rely on the strong to fulfill her long-cherished wish but unwittingly becomes a pawn in a calculated scheme.

[Dawn Champion / Surveillance Virtuoso]

Guy: The King of Scourgers, a legendary top-tier powerhouse who, as the mastermind behind the scenes, orchestrates the entire incident. He stops at nothing to achieve his goals, pushing endurance and calculation to the extreme. Having survived for centuries just to break free from being a pawn, he may seem villainous, but everything he does is solely to seize control of his own destiny.

Stage Crew Member:

【Staff】

Production Team:Sword Lantern

Producer:农夫卡卡萝

Script/Direction:农夫卡卡萝、丹哥

Copywriting:农夫卡卡萝

Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义

Setting Assistance:大义

Scene Concept Art:小Y

Character Concept Art:农夫卡卡萝、小Y

CG Concept Art:农夫卡卡萝、小Y

UI:农夫卡卡萝、小Y、大义

PV/Marketing Art:农夫卡卡萝、小Y

Level Design:呆呆

Programming:苏摩

Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义

External Assistance (We thank them deeply)

Sound Direction:老郭

Music:重远、喜碧、峥峥

Sound Effects:乌芒

Animation:小云、小雄、柏云

Art Assistance:小川

Administrative Support:朱姐

Pre-production Assistance:吴老师

"We are deeply grateful for your support. This time, we simply wish to tell a good story."

                                                                                                                — Sword Lantern

Last evaluated Jun 18, 2026
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