Gods vs Horrors

Gods vs Horrors

Released May 2025

A drafting roguelike focused on synergies and scaling, with short enjoyable runs. Recruit Gods from different mythologies, buff and upgrade them, arrange them in perfect formation, and fight cosmic Horrors in no-RNG autobattler combat to defend the Earth!

76% positive · 279 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Prices in USD, as listed by each store.
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Evaluation

Gods vs Horrors launched on May 5, 2025 by solo developer Oriol Cosp Games. The developer was active in the weeks following launch, shipping a quality-of-life and bug fix update on May 19, 2025, and then the 1.1 update on June 19, 2025, which added Infinity Mode, 8 new relics, and balance changes. The May 19 post mentioned a planned small content update with new relics "in about a month" — that commitment was fulfilled by the June 19 1.1 update. Since June 19, 2025, there have been no further developer communications, no announced upcoming content, and no unreleased DLC listed on the store. The only DLC is the soundtrack, which was released on May 22, 2025. As of today (September 24, 2026), it has been over 15 months since the last developer communication or update of any kind. The game launched as a relatively contained roguelike, received two post-launch updates addressing the developer's stated plans, and has been silent since. This pattern — a small solo developer shipping a focused game, following through on short-term commitments, and then going quiet — is consistent with the game having reached a finished state after the 1.1 update.
Evidence
1.1 update shipped with Infinity Mode and 8 new relics, fulfilling the content update promised in the May 19 post. No further content announced.
news post · Jun 19, 2025 source content shipped
high
Developer shipped a QoL/bug fix update and outlined short-term plans: balance changes in 1-2 weeks and a small content update with new relics in about a month
news post · May 19, 2025 source content planned
high

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
Oriol Cosp Games
Achievements
30
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game

Gods vs Horrors is a drafting roguelike focusing on synergies, scaling, and positioning. You'll need to adapt to the choices offered and enemy compositions. Recruit and dismiss Gods, reroll your options, increase your devotion level to get access to more powerful Gods, and fight Cosmic Horrors in automated no-RNG battles.

  • Take synergies and scaling to another level. Each roll could deliver the final piece for your build or enable a crazy change in your composition.

  • Spend your divine essence to strengthen your army now or use it to increase your devotion level and gain access to more powerful Gods later. Balancing short-term survival with late-game power is key to creating an unstoppable build.

  • Position your Gods to counter the enemy's formation and composition. Combat is automatic, easy to follow, and deterministic (no RNG). It can be sped up or slowed down as desired.

  • Create unique builds with 170 gods from 10 mythologies, 90 blessings (in-run buffs), and 30 relics to customize your runs. Unlock options through play, increasing the variety of available choices without power creep (horizontal meta-progression).

  • Fight against 6 different bosses, each with their cast of allies and environmental effects, requiring you to devise specific strategies to beat them. Once you've mastered them you can play the Unknown Calamity mode to face against a mix of horrors from all campaigns.

  • Apply difficulty modifiers to challenge your decision-making.

Game inspirations: Hearthstone's Battlegrounds mode, Slay the Spire, Super Auto Pets, Teamfight Tactics, Balatro, Magic the Gathering drafting.

Last evaluated Sep 24, 2026
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