High Strategy: Urukon
Released May 2020
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
86% positive · 108 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $9.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Evaluation
High Strategy: Urukon launched on May 22, 2020 as a self-contained grand strategy game. The developer's post-launch communications have not introduced any new content for Urukon itself. The two most recent major posts — from July 24 and August 6, 2025 — are announcements for an entirely separate game, Beasts of Fortune. The August 25, 2023 post similarly announced a sequel, High Strategy: Oradros. Neither of these represent new content for Urukon. The developer's attention has clearly moved on to follow-up projects. There are no unreleased DLC listings, no roadmaps, and no developer statements indicating any further updates are planned for Urukon. The game appears to have shipped as a complete, finished product and has remained in that state.
Evidence
Developer announces High Strategy: Oradros, a sequel/follow-up to Urukon, as a separate product. No new content announced for Urukon.
Store description presents a complete, fully-featured game with 32 factions, 10 actions, and 67 landmarks — no mention of planned additions or early access status.
Media
Details
Developer
Publisher
Iron Boar Labs Ltd.
Achievements
32
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems.
The actions you can take:
Some example considerations that you'll need to juggle:
The actions you can take:
- Respond to foreign invasions and natural calamities.
- Trade one resource for another.
- Recruit soldiers or labourers from your population.
- Nurture a city to boost its production.
- Steal resources from your neighbours.
- Infiltrate cities in preparation for an attack.
- Capture foreign cities by force.
- Negotiate to induce cities to join you peacefully.
- Build or restore unique landmarks.
- Excavate in search of resources and unique relics.
Some example considerations that you'll need to juggle:
- Each of the 32 playable factions has asymmetric starting conditions and unique goals.
- Cities are populated by various combinations of different cultures, which produce and require different resources.
- Actions affect relations with AI-controlled factions, which modify how they act toward you.
- There are no formal truces or alliances, and any faction can attack any other faction at any time (with a few story-related exceptions).
- Some cities are subaquatic, and require a different resource to capture or raid.
- Cities can be affected by random or circumstance-driven events.
- 67 unique landmarks can be built or restored to give a powerful bonus.
- A faction's capital cannot be relocated, and losing it destroys the faction entirely.
- Capturing another faction's capital lets you seize any relics they own, which are otherwise random finds.
Last evaluated Jun 25, 2026
Something about this evaluation looks wrong Report illegal or harmful content