HIROTONFA’s American Revolution Smuggler

HIROTONFA’s American Revolution Smuggler

Early access since Sep 2026

Date a state! Buy low, sell high, dodge the Royal Navy and Patriot Privateers, and romance colonial state-chans in a chaotic American Revolution merchant sim. Mercantilism ho!

98% positive · 167 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

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Evaluation

HIROTONFA's American Revolution Smuggler entered Early Access on September 24, 2026, after a lengthy public demo period that saw regular feature additions throughout 2025 and 2026. The developer has been transparent about what Early Access includes and what remains to come. In a May 27, 2026 roadmap post, the developer explained that the Early Access build would ship with a completable campaign from start to finish, but with only four of the originally planned six romance routes — the other two were scaled back to prioritize quality. The developer explicitly stated that players who prefer to wait for the full experience should wait for the 1.0 release, which is targeted for "next year" (2027). Additional romance routes and more events are the primary outstanding commitments. Since launching into Early Access on September 24, 2026, the developer has already pushed a beta patch (September 29, 2026) addressing quality-of-life improvements, balance changes, and bug fixes — consistent with their history of active, frequent updates throughout the demo period. Prior to launch, the developer posted feature patches regularly from at least December 2025 onward, demonstrating a sustained and engaged development cadence. The game is clearly still being built toward its 1.0 release, with the developer openly communicating what is missing and committing to delivering it.
Evidence
Early Access release date confirmed for September 24, 2026, with updated demo patch notes showing ongoing development activity including new voice work and gameplay additions.
news post · Sep 5, 2026 source development ongoing
high
Developer roadmap confirms Early Access will launch with four romance routes instead of six, with the remaining routes and more events planned for the full 1.0 release targeted for 2027. Developer explicitly advises players who want the full experience to wait for 1.0.
news post · May 27, 2026 source content planned
high

Media

Details

Developer
Publisher
Ninth Exodus
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Playable
Players
Single-player

About this game

In 18th century America, the fires of revolution have erupted. Brother has taken up arms against brother in clouds of gunpowder and skulduggery. But in chaos and bloodshed, a crafty merchant could make his fortune – and perhaps, even fall in love.

You are Mr. Law: the proud new owner of a slightly used ship. Your plan is simple. Sail from Quebec to Spanish Louisiana. Buy low. Sell high. Don't sell your soul to a demon.

It doesn’t all go according to plan.

Manage a merchant ship and run cargo across 13+ ports in a volatile wartime economy. Prices shift with the conflict: blockades limit supply, battles spike demand, the Dutch crash the tulip market, and your own trading can tank prices if you get too greedy.

Manage crew wages and morale. Upgrade your cargo hold. Pay increasingly ridiculous taxes. Pray the debt collector doesn't find you when you’re in the red.

If you liked Recettear, Sid Meier's Pirates, or FTL, you already know what this feels like. If you liked all three simultaneously, seek help. Then play this.

Every colony and state is a girl. Every state-chan runs a shop.

Connecticut is a bookworm. New Jersey has a “temper”. Florida wrestles gators. New Hampshire is a ninja? Build your social stats from "fleabitten sailor" to "dashing seafaring gentleman," and take your favorite state-chan on dates. Available romance options are added throughout development and are planned as part of the Early Access roadmap.

Each romance has unique dialogue and relationship events. Some of the dialog choices even make them happy.

Patriot, Loyalist, or trimmer – pick a side or play both until you reap what you sow. Your alignment changes which ports welcome you, which ships hunt you, and which state-chans will talk to you. The war moves without you. Towns get sacked. Prices spike. End up on top.

At sea, dice-based ship combat inspired by 100% OJ. Roll to attack, defend, dodge. Encounter Royal Navy patrols, privateers, sea monsters, and the occasional Flying Dutchman. Like everything in turbulent times, a lot of your survival is based on how you handle bad luck.

Last evaluated Oct 1, 2026
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