Humanica

Humanica

Early access since Mar 2026

Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!

93% positive · 215 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $14.99
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Evaluation

Humanica entered Steam Early Access on March 3, 2026 and is being developed by a solo developer (PanfachDev). The game has been updated at a remarkably consistent pace since launch — by late July 2026, the developer had shipped at least 14 numbered updates in roughly five months, covering new features, balance changes, quality-of-life improvements, and bug fixes. On March 17, 2026, the developer published a detailed four-phase Early Access roadmap laying out the path to a 1.0 release. Phase I focused on quality-of-life and polish (largely delivered through the steady stream of updates). Phase II targets battle system improvements including smarter enemies and squad formations. Phase III covers expanded construction: vertical fortifications, stone buildings, ornamental structures, and bridge-building. Phase IV contains features still to be shaped by community input. The most recent developer communication — a dev log on July 25, 2026 — confirms that Phase III work is actively underway. The developer describes rewriting significant portions of the construction and pathfinding systems to support vertical building, a new node-based construction grid, and log walls. They note that pathfinding still needs to be rebuilt before these features can ship, and frames the next few weeks as focused on that work. This is a clear signal that development is ongoing and that meaningful content is still ahead before a 1.0 release.
Evidence
Dev Log #5 describes active work on Phase III construction features: a new node-based build grid, vertical construction with platforms and stairs, log walls, and the need to rewrite pathfinding from scratch before these features can go live.
news post · Jul 25, 2026 source content planned
high
Update #13 delivered landscape editing improvements and animal husbandry refinements; developer noted 'we take small steps forward, getting closer to the 1.0 release.'
news post · May 29, 2026 source development ongoing
high

Media

Details

Developer
Publisher
PanfachDev
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Ancient world

It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.

Everyday life of settlers

You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.

Turn-based gameplay elements

The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.

World map

You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.

Construction and landscape

The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!

Settlement Defense

Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.

Other key features

  • The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.

  • A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.

  • The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!

This game is made by one person with love! I hope you will enjoy it!

Last evaluated Aug 27, 2026
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