I Made Myself a Ship
Released Dec 2024
Zip and zoom as you zap enemies and steal their stuff. Build progressively bigger, faster, tankier, more agile, more dangerous, more complicated, more projectile-y-ier ships in your goal to destroy and collect everything.
100% positive · 3 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $5.99
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Media
Details
Developer
Publisher
Draih
Achievements
4
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player
About this game
The rest of the universe is very dangerous. Use that to your advantage.
I Made Myself a Ship is a game about systems and components, using them to add and upgrade the capabilities of your ship to destroy more enemies in your quest to decimate everything and collect it for yourself.
Destroy enemy ships to collect systems and components, then place systems on your ship to add effects. Add homing to your shots to make sure they hit, fire volleys of shots to take down larger opponents, add explosions to wipe out multiple ships at once, reinforce your hull to fly straight through enemies, shield yourself to survive, and so much more.
Attach components to your systems to increase their effects. Scaling up systems makes them stronger, as long as you can make room for them. Every system can be scaled up, leaving you with a hard choice: to use a large variety of systems, or just a few very powerful ones. Or something in between?
Not everything is about weapons, however. Want to be tanky? Use barriers to maintain shields to survive longer. Want to go fast? Or faster? Or faster still? Add components to your engines system until you're satisfied. One of the main design goals of the game is to let you build the ship you want to build, as long as you can cover the energy costs of whatever you want to do. It's your ship, make it yourself.
Your ship can be very agile, letting you dodge and weave around enemies. Maneuver around enemies and asteroids to survive, and use various weapons to destroy everything that comes close.
I Made Myself a Ship is a very fast paced game, where both you and the enemies fly and die at high speeds. Overwhelm everything you face as you take down larger and larger opponents, collect their resources, and build yourself larger and larger to become unbeatable.
I Made Myself a Ship is a game about systems and components, using them to add and upgrade the capabilities of your ship to destroy more enemies in your quest to decimate everything and collect it for yourself.
Destroy enemy ships to collect systems and components, then place systems on your ship to add effects. Add homing to your shots to make sure they hit, fire volleys of shots to take down larger opponents, add explosions to wipe out multiple ships at once, reinforce your hull to fly straight through enemies, shield yourself to survive, and so much more.
Attach components to your systems to increase their effects. Scaling up systems makes them stronger, as long as you can make room for them. Every system can be scaled up, leaving you with a hard choice: to use a large variety of systems, or just a few very powerful ones. Or something in between?
Not everything is about weapons, however. Want to be tanky? Use barriers to maintain shields to survive longer. Want to go fast? Or faster? Or faster still? Add components to your engines system until you're satisfied. One of the main design goals of the game is to let you build the ship you want to build, as long as you can cover the energy costs of whatever you want to do. It's your ship, make it yourself.
Your ship can be very agile, letting you dodge and weave around enemies. Maneuver around enemies and asteroids to survive, and use various weapons to destroy everything that comes close.
I Made Myself a Ship is a very fast paced game, where both you and the enemies fly and die at high speeds. Overwhelm everything you face as you take down larger and larger opponents, collect their resources, and build yourself larger and larger to become unbeatable.
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