IdleTale

IdleTale

Early access since Sep 2024

IdleTale is an incremental clicker RPG game. Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!

57% positive · 454 reviews
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain

Where to get it

Free on Steam

Evaluation

IdleTale is an incremental/clicker RPG in Early Access, released on September 20, 2024 by solo developer Ed Grace. Since launch, the developer maintained a regular cadence of updates: several patches in September–October 2024, a catch-up patch in January 2025, and the major version 0.5.0 "Redemption" update on May 14–17, 2025, which added the Redemption system, new Spirits, dungeons, maps, quests, and a game launcher. The 0.5.0 patch notes and the April 16, 2025 announcement both explicitly named the next planned update — patch 0.5.1 — with two specific new dungeons: Bloodboil Depths and Oni. This content was announced but has not shipped. As of today, September 17, 2026, the last developer communication was on May 17, 2025 — more than 16 months ago. The gap between previous updates was typically a few weeks to a few months, making this silence very unusual. The promised patch 0.5.1 content remains undelivered, and the developer has not posted any explanation for the delay or confirmed the game is still being actively developed. This creates meaningful uncertainty about whether development is continuing.
Evidence
Patch 0.5.0 'Redemption' shipped with major new content. Patch notes explicitly list patch 0.5.1 planned features: new dungeons, Bloodboil Depths, and Oni.
news post · May 14, 2025 source content planned
high
Announcement of patch 0.5.0, also listing Bloodboil Depths and Oni as planned features for patch 0.5.1.
news post · Apr 16, 2025 source content planned
high

Media

Details

About this game

Idletale Is An Incremental/clicker Rpg Game.

You'll find yourself in a world where everything can only get bigger - specifically talking about numbers!

Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!

All of this will only lead to your power skyrocketing like you would never imagine.

Start this journey slowly, and day by day unlock more features until there's nothing left to achieve - or so you'll think. Then you'll reset your progress.

But for good! This will only multiply your next game's numbers and experiences by a LOT! (And unlock even MORE features)

  • The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.

  • You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".

  • Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from.

  • Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.

  • There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places.

  • Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).


  • Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.


  • Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.

  • Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.

  • There's also an Achievements system!

Last evaluated Sep 17, 2026
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