Left-Hand Path

Left-Hand Path

Released Nov 2017

Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.

83% positive · 123 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $29.99
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Evaluation

Left-Hand Path was a solo passion project created by Hugh Hancock, who passed away unexpectedly in February 2018. On August 13, 2019, his life partner Becca posted an official statement on Steam explaining the situation and the future of the game. She confirmed that the game would remain on Steam as part of Hugh's legacy, but explicitly stated that no updates or bug fixes should be expected, as she is not a coder and the project's development has effectively ended. The game itself reached its full 1.0 release on November 10, 2017, after approximately a year and a half in Early Access. That release included the complete story, all areas, and a significant polish pass. Prior to that, the final story content — the Samael and Xanadu areas — had shipped on June 28, 2017, completing the game's narrative. The 1.0 launch added quality-of-life improvements, new modes (Low Terror, Story Mode), and a tutorial, but no new story areas were planned or promised beyond what had already shipped. The game is complete as Hugh left it. No further content, updates, or fixes will be coming. Anyone interested in Left-Hand Path can treat it as a finished, self-contained VR RPG experience of approximately 15 hours.
Evidence
Hugh Hancock's life partner Becca posted an official statement confirming his death in February 2018 and explicitly stating that no updates or bug fixes should be expected. The game remains on Steam as his legacy, in the state he left it.
news post · Aug 13, 2019 source development ending
high
Left-Hand Path officially left Early Access and launched as version 1.0, completing the game's development cycle with a full polish pass, new modes, and tutorial — no further content areas were planned post-launch.
news post · Nov 10, 2017 source content shipped
high

Media

Details

Publisher
Strange Company
Achievements
52
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

"One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." - Many A True Nerd

"If RPGs in VR are your thing, definitely check this out." - UploadVR

“Strange Company has created a massive world that you can spend far too many hours in.” - VRFocus

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Cast spells, perform rituals, learn terrible truths and try not to die in this massive Dark Souls-inspired VR RPG.

You awaken in a darkened castle – or is it something else? – full of dangerous creatures, a history of tragedy, and arcane powers that you can wield. From there, you’ll delve into the weird landscape of the Well Of All Rewards...

While playing Left-Hand Path, You Will


  • Learn arcane gestures to cast powerful spells: fling acid missiles, strike your foes using a lightning staff, rain meteors from the sky, conjure an army of screaming skulls, flaming boulders from the ground, and many more.
  • Master a complex ritual magic system based on historical Hermetic magic.
  • Delve deep into a fleshed-out game experience - over 15 hours of single-player, VR-exclusive content so far and more to come.
  • Become part of a history of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
  • Fight lethal monsters that will test both your physical skills – duck, dodge, outmanoeuvre – and your mastery of magic.
  • Explore eerie landscapes, and interact with other humans, including historical figures like Lord Byron and Samuel Taylor Coleridge – and with stranger creatures still.
  • Gather the fallen Husks of your foes to gain power and unlock new abilities.
  • Choose whether to explore nooks and crannies of the world to discover secret truths and powers.

Left-Hand Path ISN'T


  • Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
  • Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 15 hours' play time.
  • Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, "Prepare To Die". But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.

We'll see you in the Well of All Reward.

We Who Watch The Well await you...

Play Style Details


Locomotion: Left-Hand Path supports both teleport-style locomotion and sliding-style locomotion.

Left-Handed Support: Left-handed play is fully supported.

Low-Terror And Story Mode: Prefer to play an RPG experience without the pant-ruining terror? Or want to enjoy the experience without so many gruesome deaths? Left-Hand Path now has optional Low-Terror and Story Modes so you can enjoy the game.

Arachnophobia Mode If you'd prefer to avoid spider-like enemies, Left-Hand Path has an optional spider-free mode for you to enjoy - but don't think that makes it otherwise less challenging!

Minimum Spec: Left-Hand Path should run smoothly on any PC that's VR-ready.

Play Time: Left-Hand Path is 15 hours of play time or more. This is not an experience you'll go through in a single play session!

Steam reviewers say...


“I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged.” - Knytron OMEGA

“My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground.” - Deathdefy

“This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent.” - Montaigne
Last evaluated Jun 27, 2026
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