Loot Box Quest
Released Dec 2017
The spiritual successor to DLC Quest! Earn that sense of pride and accomplishment in the way that only repetitive clicking can deliver. It's a clicker game, so chill out, have a few chuckles, and watch numbers get bigger while the industry burns around us all.
92% positive · 483 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $0.49 $0.99 −51%
Can't confirm — worth a look
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Evaluation
Loot Box Quest released on December 13, 2017 and was explicitly designed as a one-week solo development challenge. The store description, written directly by the developer ("Ben"), states plainly: "This game is part of a challenge to design, develop, and publish an entire game (solo!) in one week." This framing makes clear the game was conceived and shipped as a self-contained, finished product from day one. There are no DLC listings, no post-launch update history, no roadmaps, and no developer communications indicating any plans for additional content. The game launched complete and has remained so.
Evidence
Developer states the game was created as a personal one-week solo development challenge, framing it explicitly as a complete, self-contained release.
No DLC, season pass, roadmap, or any post-launch content of any kind listed or referenced on the store page.
Media
Details
Developer
Publisher
Going Loud Studios
Achievements
15
Platform
Windows
Controller
—
Steam Deck
Verified
Players
Single-player
About this game
The spiritual successor to DLC Quest! Earn that sense of pride and accomplishment in the way that only repetitive clicking can deliver. It's a clicker game, so chill out, have a few chuckles, and watch numbers get bigger while the industry burns around us all.
Features:
About this game
My secret shame is that I really like clicker games and lose a lot of time to them. I also make games for a living and have always wanted to try making a clicker game myself. This game is part of a challenge to design, develop, and publish an entire game (solo!) in one week and this is what I came up with. There are many clicker games but this one is mine. I hope you like it!
Also please don't ruin the games industry.
Sincerely,
- Ben
1Unlikely
2Not guaranteed
Features:
- Lots of clicking. But not, like, too much clicking. You can get upgrades that automate things.
- Numbers that get bigger.
- Some numbers that get way big. No, even bigger than that.
- Sense of pride1
- Sense of accomplishment2
About this game
My secret shame is that I really like clicker games and lose a lot of time to them. I also make games for a living and have always wanted to try making a clicker game myself. This game is part of a challenge to design, develop, and publish an entire game (solo!) in one week and this is what I came up with. There are many clicker games but this one is mine. I hope you like it!
Also please don't ruin the games industry.
Sincerely,
- Ben
1Unlikely
2Not guaranteed
Last evaluated Jun 27, 2026
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