Maximilian Spee

Maximilian Spee

Early access since Mar 2026

A World War I strategy game where you command fleets, manage trade and logistics, and fight for dominance across 50 colonial ports.

50% positive · 4 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

Where to buy

Steam $39.99
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Media

Details

Developer
Publisher
EUGENE LOPATIN
Achievements
50
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

The game takes place on a vast map covering the Indian and Pacific Oceans, with 50 colonial ports, each offering unique bonuses and strategic value.

You can choose to play as one of eight nations:

  • British Empire

  • French Republic

  • German Empire

  • Russian Empire

  • Empire of Japan

  • Kingdom of Italy

  • United States of America

  • Republic of China

Each faction commands ships, planes, and ground forces, supported by a deep logistics system that includes:

  • Ship equipment and customization

  • Trade and resource management

  • Port development and expansion

In addition to faction warfare, the game world features pirate bases, naval missions, and a research system that expands your military and economic capabilities.

With its blend of strategy, logistics, and WWI-era naval combat, the game challenges you to balance historical authenticity with engaging gameplay.

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Developer’s Note

The reason I created this project was the arrogance and sense of superiority that some people hold over others.

I lived through the war in Mariupol, a month under blockade, and then a new beginning in Norway, where I started a new chapter in a large international company. But even there, I faced another kind of struggle — discrimination. Migrants were humiliated and segregated, separated from their Norwegian colleagues into isolated zones, regardless of their status or role in the team. It was there that I came to a painful realization: sometimes the greatest “crime” in life is simply being born in the wrong country.

The war changed me. I began to think more about family and the future. And I also felt the need to create this project. I hope you will find it meaningful and interesting.

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