Mind Prison: The Last War

Mind Prison: The Last War

Released May 2026

4X Lite Strategy Game where You are a war AI rebooting after 800 years of silence. Your orders are still active. The enemy is gone—so is everyone else. Conquer the galaxy, uncover corrupted memories, and face the horrifying truth: no one told you to stop.

100% positive · 3 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $2.99
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Media

Details

Publisher
Rotten Sewer Productions
Achievements
33
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

UPDATE 1.5.1: THE REACTIVE GALAXY

  • Nuclear Devastator now unlocks correctly, can be built multiple times, and can be rebuilt after losing one.

  • Locked buildings now show their requirements, inaccurate skill descriptions were corrected, and Rapid Decontamination was added to the encyclopedia.

  • Hard mode now reinforces hostile sectors faster, and the rival AI reacts properly to heavy economic and research growth.

  • Fleet and infantry statistics now track correctly, and duplicate sector action buttons were removed.

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MIND PRISON: THE LAST WAR

You are an automated strategic war system. You wake up 800 years after going offline. Your standing orders are still active.

A retro military terminal simulation. Amber text on black, scanlines, no combat minigames — every cycle you read the board, spend COMPUTE, and give

orders.

Conquer a galaxy, one sector at a time

Scan sectors, deploy fleets and infantry, run orbital strikes and kinetic bombardments, garrison and lock down what you hold. Choose your map: 6, 12, 20,

or all 24 sectors.

Every captured world is a decision

Occupy, raze, purge, or assimilate. Each changes how many buildings that sector will ever support, how much COMPUTE it yields, and how many civilians die.

Purged worlds become monuments and build nothing.

16 technologies across three branches

Combat, economy, and utility research — from fleet tactics to Special Forces to the Nuclear Devastator, which irradiates whole sectors for cycles after

the strike.

A rival that reacts to you

The opposing AI runs its own economy, picks an archetype, and escalates when you pull ahead in territory or tech. Turn on HARD and hostile sectors

reinforce faster.

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