Neko Rogue

Neko Rogue

Released Aug 2026

A cyberpunk roguelike deckbuilder set in a dystopian neon city. Build a deck, sabotage enemy Intent Cards, steal block and cut damage, then loot defeated foes’ cards for the next fight. Outplay unique enemy decks, climb hostile districts, and conquer the underworld—one hand at a time.

100% positive · 2 reviews
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Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $12.99
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Media

Details

Developer
Publisher
Linkz Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Neko Rogue is a roguelike deckbuilder where every fight is decided by your hand, and every wrong play could end in disaster!

This isn’t a simple reskin of “play cards, see a damage number, end turn.” In Neko Rogue, the enemy plays by the same rules as you do: CARDS.

EVERY ENEMY HAS A DECK

• Each foe brings a unique card set—no generic attack-block cookie-cutter packs.

• Multi-enemy street fights and bosses each telegraph threat through real card play.

• Rare finishers and specialized skills make every encounter feel like a different.

INTENT CARDS, NOT JUST INTENT ICONS

• Each round, enemies reveal an Intent Card on the field—not just a symbol.

• You’ll read the board like a real duel: what’s coming, what’s blocked, what’s about to hurt.

• Fight packs and bosses with style—and plan around plays you can actually see.

PLAY THE ENEMY’S TURN BEFORE IT HAPPENS

• Build a deck that hits hard—but also includes skills that target enemy Intent Cards.

• Steal block points, reduce incoming damage, or negate an intent completely.

• Outplay the board, not just the HP bar.

LOOT THE ENEMY’S DECK

• After victory, choose cards and skills from the enemy’s deck to add to your own.

• Turn a street punk’s tricks—or a boss’s signature moves—into weapons for the next fight.

• Grow stronger by absorbing the city’s underworld, one conquered deck at a time.

A CITY THAT SOUNDS ALIVE

• Adaptive music shifts with zones, standard fights, and boss battles.

• Each map district and encounter type has its own sonic identity to pull you deeper into the run.

One more hand. One more intent stolen. One more enemy card claimed.

Build your deck. Break theirs. Take what’s yours.

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